Games::Maze - Create Mazes as Objects. River stage one • 2 direct dependents • 2 total dependents

Simply put, this package create mazes. You may use the Games::Maze package to create 3-dimensional rectangular or hexagonal mazes. Mazes are objects that you can manipulate using the available methods. Maze Object Methods new([<attribute> => value, ....

JGAMBLE/Games-Maze-1.09 - 19 Nov 2018 06:14:29 UTC

Games::Maze::SVG - Build mazes in SVG. River stage zero No dependents

GWADEJ/Games-Maze-SVG-0.9 - 01 Sep 2014 15:28:01 UTC

Games::Maze::SVG::Hex - Build hexagonal mazes in SVG. River stage zero No dependents

GWADEJ/Games-Maze-SVG-0.9 - 01 Sep 2014 15:28:01 UTC

Games::Maze::SVG::Rect - Build rectangular mazes in SVG. River stage zero No dependents

GWADEJ/Games-Maze-SVG-0.9 - 01 Sep 2014 15:28:01 UTC

Games::Maze::FirstPerson - First person viewpoint of Games::Maze River stage zero No dependents

This module is merely a wrapper around "Games::Maze". I needed a simple maze module which would represent a maze from a first-person viewpoint but nothing on the CPAN did that, hence this code. Patches welcome....

OVID/Games-Maze-FirstPerson-0.03 - 10 Dec 2006 10:17:54 UTC

Games::Maze::SVG::RectHex - Build rectangular mazes with hexagonal cells in SVG. River stage zero No dependents

GWADEJ/Games-Maze-SVG-0.9 - 01 Sep 2014 15:28:01 UTC

Games::Maze::SVG::HexCells - Base class for Hex and RectHex mazes. River stage zero No dependents

GWADEJ/Games-Maze-SVG-0.9 - 01 Sep 2014 15:28:01 UTC

Games::Roguelike::Area - Roguelike area map River stage zero No dependents

Library for loading or generating mazes, managing items/mobs * assumes the user will be using overridden Games::Roguelike::Mob's as characters in the game * provides a flexible load() function * contains an array of 'features', which can be named, se...

EARONESTY/Roguelike-Utils-0.5.260 - 10 Mar 2011 02:06:10 UTC

Games::LMSolve::Input - input class for LM-Solve River stage zero No dependents

This class implements the "input_board" method, which enables to read boards in "key = value" format. Several types of values are supported. METHODS $self->new() Constrcuts a new object. Accepts no meaningful arguments. $self->input_board($file_spec,...

SHLOMIF/Games-LMSolve-0.14.2 - 16 Oct 2020 16:19:25 UTC

Games::Roguelike::World - Roguelike World River stage zero No dependents

General pupose object which pulls together field of view, item, mob handling and map drawing code. * contains a hash of Games::Roguelike::Area's for each "level" or "region" in the game * uses the Games::Roguelike::Console library to draw the current...

EARONESTY/Roguelike-Utils-0.5.260 - 10 Mar 2011 02:06:10 UTC

Games::Roguelike::World::Daemon - roguelike game telnet daemon River stage zero No dependents

This module uses the Games::Roguelike::World object as the basis for a finite-state based network game engine. * uses Games::Roguelike::Console::ANSI library to draw the current area * currently assumes Games::Roguelike::Mob's as characters in the ga...

EARONESTY/Roguelike-Utils-0.5.260 - 10 Mar 2011 02:06:10 UTC

Games::RolePlay::MapGen::Generator::Basic - The basic random bounded dungeon generator River stage zero No dependents

This module really just drops rooms onto Jamis Buck's fantastic maze generator....

JETTERO/Games-RolePlay-MapGen-1.5008 - 23 Apr 2013 10:57:38 UTC

Games::RolePlay::MapGen::Generator::Perfect - The perfect maze generator River stage zero No dependents

This is the Perfect Maze portion of Jamis Buck's Dungeon Generator. http://www.aarg.net/~minam/dungeon_design.html Jamis Buck's Dungeon Generator Algorithm 1. Start with a rectangular grid, x units wide and y units tall. Mark each cell in the grid un...

JETTERO/Games-RolePlay-MapGen-1.5008 - 23 Apr 2013 10:57:38 UTC

Games::RolePlay::MapGen::Generator::SparseAndLoops - The basic corridor generator River stage zero No dependents

This is the sparseness and looping portion of Jamis Buck's Dungeon Generator. http://www.aarg.net/~minam/dungeon_design.html Jamis Buck's Dungeon Generator Algorithm (continued) 1. Start with Jamis Buck's perfect maze 2. Look at every cell in the maz...

JETTERO/Games-RolePlay-MapGen-1.5008 - 23 Apr 2013 10:57:38 UTC
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