"Math::Trig" defines many trigonometric functions not defined by the core Perl which defines only the "sin()" and "cos()". The constant pi is also defined as are a few convenience functions for angle conversions, and *great circle formulas* for spher...
ZEFRAM/Math-Complex-1.59 - 01 Feb 2012 23:39:04 UTCThis module exports the missing inverse and hyperbolic trigonometric functions of real numbers. The inverse functions return values cooresponding to the principal values. Specifying an argument outside of the domain of the function where an illegal d...
JFREEMAN/Math-Trig-Units-0.03 - 27 Dec 2002 05:25:22 UTCThis module exports the missing inverse and hyperbolic trigonometric functions of real numbers. The inverse functions return values cooresponding to the principal values. Specifying an argument outside of the domain of the function where an illegal d...
JFREEMAN/Math-Trig-Units-0.03 - 27 Dec 2002 05:25:22 UTCThis module exports the missing inverse and hyperbolic trigonometric functions of real numbers. The inverse functions return values cooresponding to the principal values. Specifying an argument outside of the domain of the function where an illegal d...
JFREEMAN/Math-Trig-Units-0.03 - 27 Dec 2002 05:25:22 UTCThis module exports the missing inverse and hyperbolic trigonometric functions of real numbers. The inverse functions return values cooresponding to the principal values. Specifying an argument outside of the domain of the function where an illegal d...
JFREEMAN/Math-Trig-Units-0.03 - 27 Dec 2002 05:25:22 UTCtau is one of the most fundamental and misunderstood mathematical constants. See The Tau Manifesto <http://tauday.com/> for why pi is a historical mistake....
CHEN/Math-Tau-1.003 - 20 Nov 2013 15:34:36 UTCThe rpn function will take a scalar or list of sclars which contain an RPN expression as a set of comma delimited values and operators, and return the result or stack, depending on context. If the function is called in an array context, it will retur...
SZABGAB/Math-RPN-1.11 - 27 Jul 2012 05:17:27 UTCThis package facilitates the mathematical manipulation of 3-dimensional vector quantities. Two-dimensional vectors are supported only by setting one of the orthogonal components to 0, and n-D vectors where n > 3 are not supported. Given the limitatio...
WSYVINSKI/Math-Vector-1.03 - 19 Aug 2003 05:11:19 UTCThis package lets you create and manipulate complex numbers. By default, *Perl* limits itself to real numbers, but an extra "use" statement brings full complex support, along with a full set of mathematical functions typically associated with and/or ...
ZEFRAM/Math-Complex-1.59 - 01 Feb 2012 23:39:04 UTCThis module contains a data structure named gsl_sf_result. To create a new one use $r = Math::GSL::SF::gsl_sf_result_struct->new; You can then access the elements of the structure in this way : my $val = $r->{val}; my $error = $r->{err}; Here is a li...
HAKONH/Math-GSL-0.42 - 12 Jun 2020 22:09:20 UTCSlide rule support for Perl. Or, a complicated way to perform basic mathematical operations on a digital computer. Math::SlideRule::PickettPocket approximates a N 3P-ES pocket slide rule....
JMATES/Math-SlideRule-1.10 - 12 Mar 2020 17:48:05 UTCMethods new "new" may be used as a class or object method. In the current implementation both have the same effect. "new" returns a new Math::Project3D object. You need to pass a number of arguments as a list of key/value pairs: plane_basis_vector =>...
SMUELLER/Math-Project3D-1.02 - 07 Oct 2006 12:04:02 UTCThis package lets you create and manipulate quaternions. A quaternion is a mathematical object developed as a kind of generalization of complex numbers, usually represented by an array of four real numbers, and is often used to represent rotations in...
JCHIN/Math-Quaternion-0.07 - 17 Nov 2013 13:39:38 UTCThis module contains 2d vector-based objects intended as base classes for 2d games programming. Most of the objects have collision detection (among other methods). All objects are immutable in so far as their methods return new objects everytime. The...
DFARRELL/Math-Shape-Vector-0.15 - 01 Oct 2015 18:14:15 UTCJETTERO/stockmonkey-2.9409 - 10 Jun 2018 17:37:18 UTC
This is a bundle of modules related to numeric algorithms. Please have a look at Bundle::Math. If you would like to see a specific module included in a future version of this bundle, please send me an email or use rt.cpan.org....
SMUELLER/Bundle-Math-Numeric-1.00 - 05 Apr 2004 12:10:48 UTCThis package supplies a set of functions and operators to manipulate operator expressions algebraically using the familiar Perl syntax. These expressions are constructed from L</Symbols>, L</Operators>, and L</Functions>, and processed via L</Methods...
PRBRENAN/Math-Algebra-Symbols-1.27 - 27 Jan 2016 01:21:15 UTCThe Math plugin provides numerous mathematical functions for use within templates....
ATOOMIC/Template-Toolkit-3.009 - 13 Jul 2020 21:51:44 UTCA function *f({X_i})* of a set of n independent stochastic variables *{X_i}={X_0, X_1, ..., X_(n-1)}* with means *{x_i}={x_0, x_1, ..., x_(n-1)}* and corresponding variances *{var_i}={var_0, var_1, ..., var_(n-1)}*, has mean *f({x_i})* and a variance...
ZBYS/Math-ErrorPropagation-0.01 - 30 Oct 2002 18:27:48 UTC