Math::VectorReal - Module to handle 3D Vector Mathematics

The "Math::VectorReal" package defines a 3D mathematical "vector", in a way that is compatible with the previous CPAN module "Math::MatrixReal". However it provides a more vector oriented set of mathematical functions and overload operators, to the "...

/Math-VectorReal-1.02 - 19 Aug 2002 07:35:56 GMT

Math::Vector::Real - Real vector arithmetic in Perl

A simple pure perl module to manipulate vectors of any dimension. The function "V", always exported by the module, allows one to create new vectors: my \$v = V(0, 1, 3, -1); Vectors are represented as blessed array references. It is allowed to manipul...

/Math-Vector-Real-0.18 - 30 Aug 2017 15:56:25 GMT

Math::Vector::Real::XS - Real vector arithmetic in fast XS

This module reimplements most of the functions in Math::Vector::Real in XS for a great performance boost. Once this module is installed, Math::Vector::Real will load and use it automatically....

/Math-Vector-Real-XS-0.10 - 15 Apr 2015 05:52:28 GMT

Math::Vector::Real::Random - Generate random real vectors

This module extends the Math::Vector::Real package adding some methods for random generation of vectors. Methods The extra methods are: Math::Vector::Real->random_in_box(\$dim, \$size) \$v->random_in_box When called as a class method, returns a random v...

/Math-Vector-Real-Random-0.03 - 24 Aug 2013 07:47:26 GMT

Math::Vector::Real::Polyline - Algorithms related to polylines.

This module implements several algorithms related to polygonal chains or polylines. Note that the module can handle polylines in spaces of any dimension (not just 2D). API \$p = Math::Vector::Polyline->new(@vectors) Creates a new polyline object. \$d2 ...

/Math-Vector-Real-Polyline-0.01 - 30 Aug 2017 16:01:50 GMT

Math::Vector::Real::Farthest - Find the two more distant vectors from a set

This module implements several algorithms for finding the maximum distance between any two vectors from a given set (AKA the set diameter) and some two vectors that are that far away. METHODS The methods available are as follows: (\$d2, \$v0, \$v1) = Ma...

/Math-Vector-Real-Farthest-0.02 - 26 Apr 2014 21:12:20 GMT

Math::Vector::Real::Neighbors - find nearest neighbor for a set of points

This module is able to find for every point in a given set its nearest neighbour from the same set. Note: currently the "neighbors" method is just a thin wrapper for the neighbor look-up algorithm provided in Math::Vector::Real::kdTree which is a cou...

/Math-Vector-Real-Neighbors-0.02 - 11 Sep 2014 15:09:04 GMT

Math::Vector::Real::kdTree - kd-Tree implementation on top of Math::Vector::Real

This module implements a kd-Tree data structure in Perl and common algorithms on top of it. Methods The following methods are provided: \$t = Math::Vector::Real::kdTree->new(@points) Creates a new kd-Tree containing the given points. \$t2 = \$t->clone C...

/Math-Vector-Real-kdTree-0.15 - 14 Apr 2015 14:54:39 GMT

lib/Math/Vector/Real/Test.pm

/Math-Vector-Real-0.18 - 30 Aug 2017 15:56:25 GMT

Math::Vector::Real::MultiNormalMixture - Multinormal Mixture distribution

This module allows to calculate the density of a mixture of n multivariate normal simetric distributions. Given a multivariate normal simetric distributions in IR**k (IR := the real numbers domain) such that its density function can be calculated as....

/Math-Vector-Real-MultiNormalMixture-0.02 - 30 Jun 2011 08:11:51 GMT

Math::Polyhedra - locate vertices, edges, and faces of common polyhedra

/Math-Polyhedra-0.7 - 07 May 2003 22:46:11 GMT

Math::MatrixReal - Matrix of Reals

/Math-MatrixReal-2.13 - 25 Sep 2016 19:05:41 GMT

Bundle::Math::Matrix - Bundle related to math with matrices or vectors

This is a bundle of modules related to math with matrices or vectors. Please have a look at Bundle::Math. If you would like to see a specific module included in a future version of this bundle, please send me an email or use rt.cpan.org....

/Bundle-Math-Matrix-1.01 - 15 May 2005 17:49:51 GMT

Math::Vector::BestRotation - best rotation to match two vector sets

Introduction Assume that you have a list of vectors v_1, v_2, v_3, ..., v_n and an equally sized list of vectors w_1, w_2, ..., w_n. A way to quantify how similar these lists are to each other is to compute the sum of the squared distances between th...

/Math-Vector-BestRotation-0.009 - 14 Feb 2010 02:05:43 GMT

Math::Geometry::Construction - intersecting lines and circles

This is alpha software. The API is stabilizing and the test suite at least deserves that name by now, but input checks and documentation are still sparse. However, release early, release often, so here we go. Aims This distribution serves two purpose...

/Math-Geometry-Construction-0.024 - 12 Apr 2013 12:17:33 GMT

Math::Geometry::Construction::Vector - anything representing a vector

The typical user will not interact directly with this class. It unifies the access to different sources of a vector. This can be * a reference to an array of numbers In this case, the value method will return a Math::Vector::Real object consisting of...

/Math-Geometry-Construction-0.024 - 12 Apr 2013 12:17:33 GMT

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