Object.pm River stage zero No dependents

PSTEWART/Games-Object-0.11 - 16 Oct 2003 05:03:53 GMT

Object/Common.pm River stage zero No dependents

PSTEWART/Games-Object-0.11 - 16 Oct 2003 05:03:53 GMT

Object/Manager.pm River stage zero No dependents

PSTEWART/Games-Object-0.11 - 16 Oct 2003 05:03:53 GMT

Games::RolePlay::MapGen::MapQueue::Object - adds special string interpolation support River stage zero No dependents

This is a convenience object for programs where you wish to drop strings on a map that seem to have various attributes and properties that they wouldn't otherwise have. The MapQueue can place blessed refs, strings, numbers or whatever; it uses string...

JETTERO/Games-RolePlay-MapGen-1.5008 - 23 Apr 2013 10:57:38 GMT

ZObject.pm River stage zero No dependents

EDMONSON/Games-Rezrov-0.20 - 06 Mar 2010 19:32:01 GMT

ZObjectCache.pm River stage zero No dependents

EDMONSON/Games-Rezrov-0.20 - 06 Mar 2010 19:32:01 GMT

lib/Games/PangZero/GameObject.pm River stage zero No dependents

FROGGS/Games-PangZero-v1.4.1 - 13 Mar 2012 13:56:48 GMT

ZObjectStatus.pm River stage zero No dependents

EDMONSON/Games-Rezrov-0.20 - 06 Mar 2010 19:32:01 GMT

lib/Games/LatticeGenerator/ObjectDescribedByFacts.pm River stage zero No dependents

PBIERNACK/Games-LatticeGenerator-0.02 - 23 Feb 2018 12:41:03 GMT

Games::LatticeGenerator::ObjectWithName River stage zero No dependents

PBIERNACK/Games-LatticeGenerator-0.02 - 23 Feb 2018 12:41:03 GMT

Games::AIBot - An AI Bot object River stage zero No dependents

This module exists exclusively for the purpose of the aibots script bundled in the distribution. Please see aibots for an explanation of the game's mechanics, rules and tips....

AUTRIJUS/Games-AIBots-0.03 - 17 Aug 2002 16:44:43 GMT

lib/Games/Axmud/Cmd.pm River stage zero No dependents

ASLEWIS/Games-Axmud-1.1.343 - 30 Nov 2018 16:26:47 GMT

Games::PMM - the base distribution of the Paper Maché Monsters Game River stage zero No dependents

Paper Maché Monsters is a monster-battling game where wind-up monsters battle each other in an arena. These monsters run through programmable command lists until a victor emerges. POD ERRORS Hey! The above document had some coding errors, which are e...

CHROMATIC/Games-PMM-0.10 - 29 Nov 2003 21:27:14 GMT

Games::SGF - A general SGF parser River stage one • 1 direct dependent • 1 total dependent

WHITCODE/Games-SGF-0.993 - 28 Apr 2010 15:45:38 GMT

Games::Dice - Perl module to simulate die rolls River stage one • 2 direct dependents • 2 total dependents

Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: "roll" and "roll_array". The latter is used internally by "r...

RJBS/Games-Dice-0.045 - 27 Apr 2015 01:23:46 GMT

Games::Risk - classical 'risk' board game River stage one • 3 direct dependents • 3 total dependents

Risk is a strategic turn-based board game. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories ("conquer the world") through the elimination of the other pl...

JQUELIN/Games-Risk-4.000 - 04 Apr 2014 13:13:31 GMT

Games::Board - a parent class for board games River stage one • 1 direct dependent • 1 total dependent

This module provides a base class for representing board games....

RJBS/Games-Board-1.013 - 25 Sep 2013 00:53:18 GMT

Games::Mines - a mine finding game River stage zero No dependents

This module is the basis for mine finding game. It contains the basic methods necessary for a game....

MPECK/Games-Mines-0.02 - 19 Jul 2004 04:06:37 GMT

Games::Goban - Board for playing go, renju, othello, etc. River stage zero No dependents

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple....

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 GMT

Games::Score - Keep track of score in games River stage zero No dependents

Games::Score can be use to keep track of several players' points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc. It provides several useful methods so that the user doesn't have to keep testing values to...

COG/Games-Score-0.02 - 02 Nov 2004 10:40:23 GMT

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