else{ die"No round.yaml file. Are you sure you paired players already?"; }
my$notice= "# Round $round rematched by rematch on ". localtime() . " by rematch. ". $schedule->{Warning};
$schedule->{Warning} = $notice;
DumpFile 'matches.yaml.bak', $matches;
DumpFile 'matches.yaml', \@rematches;
DumpFile 'round.yaml', $schedule;
__END__
=head1 NAME
rematch - Edit pairings after the fact
=head1 SYNOPSIS
markCards
--help This help message
--man A man page
=head1 DESCRIPTION
B<rematch> rewrites cards pairing players with the new pairings in ./round.yaml, the file in which the matches produced by pair were reported to the user.This is sometimes necessary if there is a failure in the program to produce the correct pairing, or there is other need to proceed with games not specified by the swiss algorithm. The new Games::Tournament::Card matches are serialized back into ./matches.yaml. The cards originally in ./matches.yaml are preserved in matches.yaml.bak.
The configuration file, ../league.yaml, holds the value of $scores, and $round is the directory name in which the command is run and where matches.yaml and player.yaml, a file of serialized player objects, exist. (The name must be a round number.)
=cut
# vim: set ts=8 sts=4 sw=4 noet:
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