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12345678 uniform vec4 surfacecolor;void main (void){ float v = 2.0 * gl_TexCoord[0].y; v = 1.01 - abs(1.0 - v); // Some cards have a rounding error gl_FragColor = vec4(v,v,v, 1.0) * surfacecolor;}
uniform vec4 surfacecolor;
void main (void)
{
float v = 2.0 * gl_TexCoord[0].y;
v = 1.01 - abs(1.0 - v); // Some cards have a rounding error
gl_FragColor = vec4(v,v,v, 1.0) * surfacecolor;
}