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use strict;
use Carp;
our $VERSION = "0.011";
@SWF::Builder::ActionScript::ISA = qw/ SWF::Element::Array::ACTIONRECORDARRAY /;
sub _add_tags {
my $self = shift;
if ($self->[-1] and $self->[-1]->Tag == 0) {
if (my $label = pop(@$self)->LocalLabel) {
push @$self, SWF::Element::ACTIONRECORD->new( 'Tag', @{+shift}, LocalLabel => $label );
}
}
push @$self, map { SWF::Element::ACTIONRECORD->new( 'Tag', @$_)} @_;
$self;
}
sub _adata {
SWF::Element::ACTIONDATA->new(@_);
}
sub _get_type {
my $value = shift;
if ($value =~ /^\d+$/) {
return 'Integer';
} elsif ($value =~ /^[+-]?(?=\d|\.\d)\d*(\.\d*)?([Ee]([+-]?\d+))?$/) {
return 'Double';
} else {
return 'String';
}
}
sub _get_target {
my $target = shift;
return $target unless (UNIVERSAL::isa($target, 'SWF::Builder::DisplayInstance'));
my $i = $target;
my $tp = '';
until ($i eq $i->{_root}) {
croak "Can't get the target path" unless $i->{_tags}[0]{_tag}->Name->defined;
$tp = $tp . '/' . $target->{_tags}[0]{_tag}->Name;
$i = $i->{_parent};
}
return $tp;
}
sub tellTarget {
my ($self, $target, $code) = @_;
$self->_add_tags( [ 'SetTarget', TargetName => _get_target($target) ] );
print _get_target($target);
&$code($self);
$self->_add_tags( [ 'SetTarget', TargetName => '' ] );
}
sub gotoAndPlay {
&gotoAndStop;
shift->_add_tags( ['Play'] );
}
sub gotoAndStop {
my ($self, $frame) = @_;
if ($frame =~ /^\d+$/) {
$self->_add_tags( [ 'GotoFrame', Frame => $frame ] );
} else {
$self->_add_tags( [ 'GotoLabel', Label => $frame ] );
}
}
sub play {
shift->_add_tags( ['Play'] );
}
sub stop {
shift->_add_tags( ['Stop'] );
}
sub setProperty {
my ($self, $property, $value) = @_;
$self->_add_tags
( [ 'Push',
DataList => [ _adata( String => '' ),
_adata( Property => $property ),
_adata( _get_type($value) => $value ),
],
],
[ 'SetProperty' ],
);
}
sub calcProperty {
my ($self, $property, $op, $value) = @_;
$self->_add_tags
( [ 'Push',
DataList => [ _adata( String => '' ),
_adata( Property => $property ),
_adata( String => '' ),
_adata( Property => $property ),
],
],
[ 'GetProperty' ],
[ 'Push',
DataList => [ _adata( _get_type($value) => $value ),
],
],
[ $op ],
[ 'SetProperty' ],
);
}
sub moveto {
my ($self, $x, $y) = @_;
$self->setProperty('_x', $x);
$self->setProperty('_y', $y);
}
sub r_moveto {
my ($self, $x, $y) = @_;
$self->calcProperty('_x', 'Add2', $x);
$self->calcProperty('_y', 'Add2', $y);
}
sub rotate {
my ($self, $r) = @_;
$self->setProperty('_rotation', $r);
}
sub r_rotate {
my ($self, $r) = @_;
$self->calcProperty('_rotation', 'Add2', $r);
}
sub scale {
my ($self, $xscale, $yscale) = @_;
$yscale ||= $xscale;
$self->setProperty('_xscale', $xscale);
$self->setProperty('_yscale', $yscale);
}
sub show {
shift->setProperty('_visible', 1);
}
sub hide {
shift->setProperty('_visible', 0);
}
# compiler
sub compile {
my $self = shift;
my $c = SWF::Builder::ActionScript::Compiler->new(@_);
$c->compile($self);
}
sub load {
my $self = shift;
my $file = shift;
open my $f, '<', $file;
select((select($f), undef $/)[0]);
$self->compile(<$f>, @_);
}
1;
__END__
# Below is the stub of documentation for your module. You better edit it!
=head1 NAME
SWF::Builder::ActionScript - SWF ActionScript object.
=head1 SYNOPSIS
$mc->frame_action(1)->compile( <<AS_END );
function move_mc(dx) {
this._x += dx;
}
AS_END
my $mc_i = $mc->place;
$mc_i->on('KeyPress', '<Left>')->compile('move_mc(-5)');
$mc_i->on('KeyPress', '<Right>')->compile('move_mc(5)');
$mc_i->on('EnterFrame')->r_rotate(15);
=head1 DESCRIPTION
L<SWF::Builder::ActionScript> supports some simple actions and compiling
ActionScript compatible with FlashMX.
=head2 Constructors
Methods for movie clip to create a frame action and a clip action.
These return an SWF::Builder::ActionSctipt object.
=over 4
=item $as = $mc->frame_action( $frame )
creates a frame action.
=item $as = $mc_i->on/onClipEvent( $event [, $key] )
creates a clip action. See L<SWF::Builder::MovieClip> for details of the events.
=back
=head2 Simple actions
These method add some simple actions to $as and return $as itself.
=over 4
=item $as->gotoAndPlay( $frame )
tells the flash player to go to $frame.
=item $as->gotoAndStop( $frame )
tells the flash player to go to $frame and stop playing.
=item $as->play
tells the flash player to play the movie clip.
=item $as->stop
tells the flash player to stop playing the movie clip.
=item $as->setProperty( $property, $value )
sets a movie clip property.
=item $as->moveto( $x, $y )
moves the movie clip to ($x, $y).
=item $as->r_moveto( $dx, $dy )
moves the movie clip to (current X + $dx, current Y + $dy).
=item $as->rotate( $r )
rotates the movie clip toward $r degree absolutely.
=item $as->r_rotate( $dr )
rotates the movie clip to +$dr degree right.
=item $as->scale( $xscale [, $yscale] )
magnifies/reduces the movie clip.
=item $as->show
shows the movie clip.
=item $as->hide
hides the movie clip.
=item $as->tellTarget( $target, \&actionsub )
changes the target movie clip for actions in &actionsub.
$target is a target path string or a named movie clip instance.
&actionsub is called with an ActionScript object whose target is changed.
For example,
$mc_i->on('Press')->tellTarget( $mc_i2, sub {
shift->r_rotate(15);
});
rotates $mc_i2 to 15-degree right when $mc_i is clicked.
=back
=head2 Compiler
L<SWF::Builder::ActionScript> has a FlashMX-compatible compiler
for complex actions.
=over 4
=item $as->compile( $script_text [, %options] )
compiles $script_text.
Options are as follows:
=over 4
=item Optimize => $num
controls optimization.
bit 0: peephole optimization
1: calculate constant expressions
2: calculate math funcions with constant args and constant properties
3: evaluate a lefthand side of an assignment expression only once
Default is all on.
ATTENTION: FlashMX ActionScript compiler seems to evaluate a lefthand
side of a compound assignment operator twice, while ECMA-262 provides
to evaluate it once.
For example, FlashMX compiles 'a[i++] += 2' as same as 'a[i++] = a[i++] + 2',
which counts up i twice.
Optimize bit 3 controls this. If you want the same as FlashMX, reset bit 3.
=item Trace => $mode
tells the compiler how to compile 'trace' action.
=over 4
=item none
ignore all trace action.
=item eval
evaluate the parameters of a trace action, but don't output anything.
This is default.
=item lcwin
output the value to another movie via a LocalConnection.
You can use 'tracewindow.swf' at scripts directory as output window.
=item trace
use ActionTrace tag.
=back
=item Warning => $level
sets the warning level.
0: deplicated actions.
1: useless operator in void context.
2: future reserved and other unsupported feature.
=back
=item $as->load( $script_filename [, %options] )
loads a script and compiles it.
See compile method for %options.
=back
=head3 Compiler bugs/features
Pragmas are not supported.
The compiler evaluates a lefthand side of an assignment expression once
by default. See Optimize option.
Slow...
=head1 COPYRIGHT
Copyright 2003 Yasuhiro Sasama (ySas), <ysas@nmt.ne.jp>
This library is free software; you can redistribute it
and/or modify it under the same terms as Perl itself.
=cut