NAME
pmines - mine finder game.
SYNOPSIS
pmines [--small|--medium|--large] [--width] [--height] [--mines] . . .
DESCRIPTION
Plays a text version the a mine finding game.
OPTIONS AND ARGUMENTS
- --small|--medium|--large
-
Starts with a small, medium or large field. The small field is 8x8 with 10 mines, the medium field is 16x16 with 40 mines, and the large field is 16x30 with 99 mines.
- --width --height --mines
-
Set the width, height or number of mines used in this game. Not that this can be combined with the --small|--medium|--large to adjust only one component of the field.
- --color
-
Use ANSI color field. Will be quietly ignored on systems that don't have the Term::ANSIColor module.
PLAYING
When you start the game you are presented with a blank square and and a prompt. You play the game by entering a command at he prompt:
- row col
-
Step on the square located at row col.
- f row col
-
Place a flag at row col.
- u row col
-
Remove a flag at row col.
- s game
-
Save game as game number game
- l game
-
load game numerb game
- q
-
Quit the game and show the solution.
FILES
pmines.sav - file that games are saved into.
SEE ALSO
Games::Mines and Games::Mines::Play for more details.
AUTHOR
Martyn W. Peck <mwp@mwpnet.com>
BUGS
None known. But if you find any, let me know.
COPYRIGHT
Copyright 2003, Martyn Peck. All Rights Reserves.
This program is free software. You may copy or redistribute it under the same terms as Perl itself.