Chess-Plisco
Chess::Plisco is a representation of a chess position in Perl. It also contains a UCI compatible chess engine. You can challenge the engine most of the time at https://lichess.org/@/plisco-bot.
It only works with Perl versions that are compiled with support for 64 bit integers!
Since it is reasonably fast and offers a lot of functionality needed for
chess engines, it can be used for rapid prototyping of a chess engine.
Writing a basic implementation of the AlphaBeta algorithm with Chess::Plisco
will not require more than 30 lines of code.
The library also has a very high test coverage so that you can probably use it as a reference implementation for your own experiments and tests.
Installation
Windows
If you are just interested in running the integrated UCI compatible chess
engine, go to the Releases
section, download the executable image plisco.exe and copy it wherever you
like.
If you want to do more with the software, you have to install at least a Perl interpreter for Windows (Strawberry Perl will usually be the first choice). If you want to hack on the sources, you have to set up a development environment that is close enough to a Un*x system. Just read on in this case.
POSIX Systems (Un*x, Linux, macos, ...)
Installing a Release
You will need the program cpanm. Try the command cpanm --version. If that
does not print an error message but dumps some settings of your Perl
environment, you are all done. Otherwise, see
https://metacpan.org/pod/App::cpanminus for help on installing the program.
Note: The program cpanm builds and installs Perl packages. By default, it
runs the test suites that ship with the packages. That can be time consuming,
and sometimes tests fail, that are not really relevant. Therefore, you can
always add the option --notest to bypass this step if you need that.
Once you have cpanm working, installing the latest release of the library and the engine
is as easy as this:
cpanm Chess::Plisco
You can now use the library (if you are a Perl hacker), or run the engine
with the command plisco. The program plisco should normally be in your
$PATH.
Building/Using from Git Sources
Clone the repository first.
The usual plethora of building and maybe installing Perl modules goes like this:
perl Makefile.PL
make
make install # optional
Chances are that this will trigger warnings and errors.
Checking if your kit is complete...
Warning: the following files are missing in your kit:
META.json
META.yml
README.pod
t/release-cpan-changes.t
Please inform the author.
That is normal in this case, and it is harmless. This one is not:
Warning: prerequisite Some::Other::Module VERSION not found.
That means that you are missing a dependency.
Installing from Git Sources
If you want to install the software with all dependencies, you can simply use this:
cpanm .
Using the Cloned Repository Directly
If you really want to use the sources from git directly, you will still need
the dependencies. You can install them like this:
cpanm --installdeps .
You can now start the engine like this:
perl -Ilib ./bin/plisco
You will notice it takes several seconds for the engine to start up. See the section Internals below if you want to know why.
Library
See the tutorial for a gentle introduction
to the library. When installed, you can also try the command
perldoc Chess::Plisco::Tutorial.
Reference documentation is available for:
- Chess::Plisco (
perldoc Chess::Plisco) - Chess::Pllisco::Macro (
perldoc Chess::Plisco::Macro). - Chess::Plisco::EPD (
perldoc Chess::Plisco::EPD) - Chess::Plisco::EPD::Record (
perldoc Chess::Plisco::EPD::Record) - Chess::Plisco::Tablebase::Syzygy (
perldoc Chess::Plisco::Tablebase::Syzygy).
Engine
Running the Engine
The chess engine is started with the command "plisco". You can also run it from inside the repository like this:
$ perl -Ilib bin/plisco
The engine needs some time to come up because it compiles a number of lookup tables. If you run it from a git checkout, it will also need time to parse its own source code and expand the macros contained.
See the section Internals below, for details about this.
Graphical User Interfaces
Like almost all chess engines, plisco does not come with a graphical user interface. Try using one of these:
- Cute Chess (Linux, MacOS, and Windows)
- Banksia GUI (Linux, MacOS, and Windows)
- Arena (Linux, Windows)
Syzygy Endgame Tablebases
When you want to use Syzygy Endgame Tablebases, make sure that they are stored on a fast SSD disk. Conventional spinning disks are way too small.
The DTZ files are optional but improve performance. They can be stored on a slower storage medium. However, try to make sure that the disk does not go to sleep while playing. Waking the disk up can take several seconds and that can cause the engine to lose on time.
Differences to Other UCI Engines
Commandline Options
The program understands several commandline options. Try plisco --help for
details.
Option SyzygyPath
Unlike other engines do, directories are searched recursively for tablebase files.
Options Syzygy7TimeCushion and Syzygy3TimeCushion
Probing the table bases in Perl is a lot slower than in C or similar languages because the records have to be decompressed.
The engine will therefore not sort root moves if it is likely to be flagged because of the tablebase probes. But the performance largely depends on the speed of your storage media.
These two non-standard options control whether the engine will try to order
the root moves with tablebase probes. The default values for T7
(Syzygy7TimeCushion) is 5000 (milliseconds) and the default value for T3
(Syzygy3TimeCushion) is 500 (milliseconds). If there are 7 pieces on the
board, and the maximum allocated time for the move is less than T7, no
tablebase will be probed. For fewer pieces, the formula is as follows:
min_time_left = max(T3, T7 / 5^(7 - n))
Where n is the number of pieces on the board.
If you see that the engine often loses on time, escpecially, with few pieces on the board, increase the values accordingly.
Option Move Overhead
You can use the option name Move Overhead or MoveOverhead, whatever you
prefer.
The default value for the move overhead is displayed as 10 ms. But this is only the initial value, and in reality, the move overhead is determined dynamically accurately measured. That has the advantage that the engine automatically detects network lags or other performance penalties.
The downside of this is that the engine output is not deterministic, which can be a problem for debugging. You can avoid that by specifying the move overhead explicitely:
setoption name Move Overhead value 10
Internals
Functions and methods (subroutines) are the most fundamental way of avoiding copy and paste - also known as Don't Repeat Yourself DRY (the mother of all evil)- in source code, but it often comes at a cost, which is called call overhead.
Often times, the code runs faster if you copy the same snippets over and over again to the needed locations instead of invoking a subroutine with arguments. This is called inlining. But it leads, of course, to really ugly code, which is a nightmare to maintain.
But there are ways to achieve the same results in a more readable form. The
most prominent examples are the commands m4 and the infamous C preprocessor
cc -E (or the equivalent cpp). Both are
preprocessors that basically do a pretty smart search and replace on your
source code. Many purists hate these tools but they are key, when you have to
improve performance.
C++ tried to calm down the haters with the inline keyword. It is pretty much
a politically correct C preprocessor without its quirks. That turned out to
be quite useful, and eventually, the inline keyword found its way back into
C++'s mother language C.
Another such trick is generic programming. Search the internet if you are interested.
Perl actually allowed you to automatically preprocess your code with the C
preprocessor, but the corresponding option -P was dropped with Perl
5.18 because it had many practical issues. But you can, of course, use it
in your own setup. The same goes for m4. Both options did not really work
well with Chess-Plisco.
The solution was another Perl gimmick, so-called source code filters. These
filters are regular Perl modules that receive some source code as input and
are expected to produce output that can be processed by the Perl interpreter.
They are run before the Perl interpreter itself parses the code, and
this is what Chess-Plisco is using for inlining.
What happens, if you run the embedded engine from a cloned source code repository?
perl -Ilib ./bin/plisco
That works. But it invokes the source code filter on-the-fly. The source code filter parses the code with the notoriously slow module PPI and replaces "macros" (see Chess::Plisco::Macro) with the code that is actually executed. Inlining.
In order to speed up the installed module, there is a script expand-macros
in the top-level directory that runs a whole directory of Perl source files
through that source filter and expands them in place. This is one step in the
build workflow. Therefore, the published releases of Chess-Plisco do not
have this start-up penalty and compile relatively fast. There is still a
noticeable delay that comes from pre-computing relatively large lookup tables.
Releases of Chess-Plisco are created with the help of
Dist::Zilla, which makes the integration of the source
code filter really easy. It is probably feasible to integrate the filter on a
lower level after perl Makefile.PL && make, so that you will find expanded
sources inside blib/lib, but so far, there was no demand for it. For the time
being, you have to know that the library created after the conventional Perl
build plethor perl Makefile.PL && make will produce a module with a massive
start-up overhead.
Copryight
Copyright (C) 2021-2026, Guido Flohr, guido.flohr@cantanea.com, all rights reserved.