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# Name

Algorithm::Odometer::Tiny - Generate "base-N odometer" permutations

# Synopsis

`````` use Algorithm::Odometer::Tiny;
my \$odometer = Algorithm::Odometer::Tiny->new( [qw/a b c/], [qw/1 2/] );
print \$odometer->(), "\n";  # prints "a1"
my \$val = <\$odometer>;      # \$val is "a2"
my @val = \$odometer->();    # @val is ("b", "1")
my @rest = <\$odometer>;     # only in Perl 5.18+: get remaining values``````

# Description

This class implements the permutation algorithm described in  as an iterator. An "odometer" has a number of "wheels", each of which can have a different number of positions. On each step, the rightmost wheel is advanced to the next position, and if it wraps around, the next higher wheel is incremented by one, and so on - it is the same basic algorithm that we use to count from 0 to 100 and onwards, except with different "digits".

The constructor of this class takes a list of array references, each of which represents a wheel in the odometer. The constructor returns an object of this class, which can be called as a code reference (`\$odometer->()`), or the `<>` I/O operator can be used to read the next item. Calling the code reference or `<>` operator in scalar context returns the current state of the wheels joined together as a string, while calling the code reference in list context returns the current state of the wheels as a list of individual values. In Perl 5.18 and above, calling the `<>` operator in list context will return all of the (remaining) values in the sequence as strings. In scalar context, the iterator will return `undef` once, and then start the sequence from the beginning.

## Example

The following wheels:

`` ["Hello","Hi"], ["World","this is"], ["a test.","cool!"]``

produce this sequence:

`````` ("Hello", "World",   "a test.")
("Hello", "World",   "cool!")
("Hello", "this is", "a test.")
("Hello", "this is", "cool!")
("Hi",    "World",   "a test.")
("Hi",    "World",   "cool!")
("Hi",    "this is", "a test.")
("Hi",    "this is", "cool!")``````

For more information see the Perl Artistic License, which should have been distributed with your copy of Perl. Try the command `perldoc perlartistic` or see http://perldoc.perl.org/perlartistic.html.