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NAME

Game::Battleship::Grid

VERSION

version 0.0602

SYNOPSIS

  use Game::Battleship::Grid;
  my $grid = Game::Battleship::Grid->new(
      fleet => \@fleet,
      dimension => [$width, $height],
  );

DESCRIPTION

A Game::Battleship::Grid object represents a Battleship playing surface complete with fleet position references and line intersection collision detection.

PUBLIC METHODS

new

  • fleet => [$CRAFT_1, $CRAFT_2, ... $CRAFT_N]

    Optional array reference of an unlimited number of Game::Battleship::Craft objects.

    If provided, the fleet will be placed on the grid with random but non-overlapping positions.

    Naturally, it is required that the combined sizes of the ships be less than the area of the grid.

  • dimension => [$WIDTH, $HEIGHT]

    Optional array reference with the grid height and width values.

    If not provided, the standard ten by ten playing surface is used.

PRIVATE FUNCTIONS

_tail_coordinates
  ($orientation, $x1, $y1) = _tail_coordinates($x0, $y0, $span);

Return a vector for the craft. That is, hand back the vertical or horizontal line segment orientation and the tail coordinates based on the head coordinates and the length of the segment (i.e. the craft).

_segment_intersection
  $intersect = _segment_intersection(
      p_x0, p_y0,  p_x1, p_y1,
      q_x0, q_y0,  q_x1, q_y1
  );

Return zero if there is no intersection (or touching or overlap).

Each pair of values define a coordinate and each pair of coordinates define a line segment.

TO DO

Allow diagonal craft placement.

Allow placement restriction rules (e.g. not on edges, not adjacent, etc.) as an arrayref of boundary equations or regular expressions.

Allow some type of interactive craft re-positioning.

Allow > 2D playing spaces.

SEE ALSO

Game::Battleship, Game::Battleship::Craft

Segment intersection:

http://www.meca.ucl.ac.be/~wu/FSA2716/Exercise1.htm

AUTHOR

Gene Boggs <gene@cpan.org>

COPYRIGHT AND LICENSE

This software is copyright (c) 2020 by Gene Boggs.

This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.