04 Jul 2014 21:04:35 UTC
- Distribution: Games-SMTNocturne-Demons
- Module version: 0.02
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- License: mit
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- Latest version++ed by:1 non-PAUSE userDOY Jesse Luehrsand 1 contributors
- Jesse Luehrs
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Games::SMTNocturne::Demons::Demon - an individual demon
use Games::SMTNocturne::Demons 'demon'; my $pixie = demon('Pixie'); say $pixie->name # 'Pixie' say $pixie->level # 2 say $pixie->type # 'Fairy'
This class represents an individual demon. You typically create instances of this class via the functions in the Games::SMTNocturne::Demons package, and you can then look up various data using the accessors here. This class also includes a stringification overload to display the information about the demon in a readable form.
True if the demon is a boss (meaning that fusing it will not be possible until it has been defeated).
How this demon can be created. Can be
normalfor demons that can be fused normally,
evolvefor demons that must be evolved,
specialfor demons that require special fusions, and
deathstonefor demons that require a deathstone in order to fuse.
The base level of the demon. This level is what is used in the fusion process, regardless of the experience level of the actual demon in your party.
The name of the demon.
The type of the demon (
Jesse Luehrs <email@example.com>
This software is Copyright (c) 2014 by Jesse Luehrs.
This is free software, licensed under:
The MIT (X11) License
Module Install Instructions
To install Games::SMTNocturne::Demons, copy and paste the appropriate command in to your terminal.
perl -MCPAN -e shell install Games::SMTNocturne::Demons
For more information on module installation, please visit the detailed CPAN module installation guide.