Games::SMTNocturne::Demons::Fusion - represents the results of a fusion
version 0.02
use Games::SMTNocturne::Demons 'fusions_for'; my @fusions = fusions_for('Jack Frost'); say $fusions[0]->demons->[0]; # <Divine Angel (11)> say $fusions[0]->demons->[1]; # <Foul Will o' Wisp (1)> say $fusions[0]->result; # <Fairy Jack Frost (7)> say $fusions[0]; # Fuse <Divine Angel (11)> with <Foul Will o' Wisp (1)> resulting in <Fairy Jack Frost (7)>
This class represents the result of a demon fusion which was calculated by the fusions_for function in Games::SMTNocturne::Demons. It includes various accessor methods to get information about the generated fusion, as well as a stringification overload to produce a readable summary.
fusions_for
An arrayref containing the two demons to be fused.
An optional third demon to be sacrificed (at full Kagutsuchi).
True if this fusion requires a deathstone.
An optional arrayref containing the Kagutsuchi phases during which this fusion may take place.
The demon that will be created by the fusion.
Jesse Luehrs <doy@tozt.net>
This software is Copyright (c) 2014 by Jesse Luehrs.
This is free software, licensed under:
The MIT (X11) License
To install Games::SMTNocturne::Demons, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Games::SMTNocturne::Demons
CPAN shell
perl -MCPAN -e shell install Games::SMTNocturne::Demons
For more information on module installation, please visit the detailed CPAN module installation guide.