René Nyffenegger

Geo::OSM::Primitive - Abstract base classes for the three Open Street Map primitives: node, way and relation.



The idea is to encapsulte methods that use OpenStreetMap data (that is possibly stored in Geo::OSM::DBI.



    new($osm_id, $primitive_type);


    my $type = $osm_primitive->primitive_type();

    if ($type eq 'way') {
    elsif ($type eq 'nod') {
    elsif ($type eq 'rel') {

Returns the type of the primitive: 'nod' (sic!) if the primitive is a <node>, 'way' if the primitive is a <way> or 'rel' if the primitive is a <relation>.


    if ($osm_primitive->member_of($rel)) { …

Tests whether the primitive is a member of the relation $rel. (TODO: currently only checks the cache. If the membership is not found in the cache, it is not further checked for its existence. That should of course be fixed once).


    my $role = $osm_primitive->role($osm_relation);

Returns the role of $osm_relation in <relation> <$osm_relation>. (TODO: currently only works if the role had been set with "_set_cache_role". Of course, the role should also be found if it is not in the cache.).


    my $role = 'outer';
    $osm_primitive->_set_cache_role($osm_relation, $role);

This method assumes that the primitive on which it is called is a member of $osm_relation (which must be a Geo::OSM::Primitive::Relation) and that the role (which is a string) is $role.

This method is internal and should not be called from a user of Geo::OSM::DBI.


René Nyffenegger


Geo::OSM::Render is a base class to render osm data. Geo::OSM::Render::SVG is a derivation of that base class to render SVG files.

Geo::OSM::DBI can be used to store Open Street Map data in a database. (It should be database independant (hence DBI), yet currently, it probably only works with SQLite.

COPYRIGHT AND LICENSE Copyright © 2017 René Nyffenegger, Switzerland. All rights reserved.

This program is free software; you can redistribute it and/or modify it under the terms of the the Artistic License (2.0). You may obtain a copy of the full license at:

Source Code

The source code is on github. Meaningful pull requests are welcome.