Glib::Ex::FreezeNotify -- freeze Glib object property notifies by scope guard style


 use Glib::Ex::FreezeNotify;

 { my $freezer = Glib::Ex::FreezeNotify->new ($obj);
   $obj->set (foo => 123);
   $obj->set (bar => 456);
   # notify signals emitted when $freezer goes out of scope

 # or multiple objects in one FreezeNotify
   my $freezer = Glib::Ex::FreezeNotify->new ($obj1, $obj2);
   $obj1->set (foo => 999);
   $obj2->set (bar => 666);


Glib::Ex::FreezeNotify applies a freeze_notify() to given objects, with automatic corresponding thaw_notify() at the end of a block, no matter how it's exited, whether a goto, early return, die, etc.

This protects against an error throw leaving the object permanently frozen. Even in simple code an error can be thrown for a bad property name in a set(), or while calculating a value. (Though as of Glib-Perl 1.222 an invalid argument type to set() generally only provokes warnings.)


FreezeNotify works by having thaw_notify() in the destroy code of the FreezeNotify object.

FreezeNotify only holds weak references to its objects, so the mere fact they're due for later thawing doesn't keep them alive if nothing else cares whether they live or die. The effect is that frozen objects can be garbage collected within a freeze block at the same point they would be without any freezing, instead of extending their life to the end of the block.

It works to have multiple freeze/thaws, done either with FreezeNotify or with other freeze_notify() calls. Glib::Object simply counts outstanding freezes, which means they don't have to nest, so multiple freezes can overlap in any fashion. If you're freezing for an extended time then a FreezeNotify object is a good way not to lose track of the thaws, although anything except a short freeze for a handful of set_property() calls would be unusual.

During "global destruction" phase nothing is done when a FreezeNotify is destroyed. The target objects may be already destroyed and not in a fit state to unthaw. Perl is exiting so unthawing shouldn't matter.


$freezer = Glib::Ex::FreezeNotify->new ($object,...)

Do a $object->freeze_notify on each given object and return a FreezeNotify object which, when it's destroyed, will $object->thaw_notify each. So something like

    $obj->set (foo => 1);
    $obj->set (bar => 1);

becomes instead

    { my $freezer = Glib::Ex::FreezeNotify->new ($obj);
      $obj->set (foo => 1);
      $obj->set (bar => 1);
    } # automatic thaw when $freezer goes out of scope
$freezer->add ($object,...)

Add additional objects to the freezer, calling $object->freeze_notify on each, and setting up for thaw_notify the same as in new above.

If the objects to be frozen are not known in advance then it's good to create an empty freezer with new then add objects to it as required.


When there's multiple objects in a freezer it's unspecified what order the thaw_notify() calls are made. What would be good? First-in first-out, or a stack? You can create multiple FreezeNotify objects and arrange blocks or explicit discards to destroy them in a particular order if it matters.

There's quite a few general purpose block-scope cleanup systems to do more than just thaws. Scope::Guard, AtExit, End, ReleaseAction, Sub::ScopeFinalizer and Guard use the destructor style. Hook::Scope and B::Hooks::EndOfScope manipulate the code in a block. Unwind::Protect uses an eval and re-throw.


Glib::Object, Glib::Ex::SignalBits, Glib::Ex::SignalIds




Copyright 2008, 2009, 2010, 2011, 2012, 2014 Kevin Ryde

Glib-Ex-ObjectBits is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Glib-Ex-ObjectBits is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Glib-Ex-ObjectBits. If not, see