- COPYRIGHT AND LICENSE
watershed.c Top-level L_WSHED *wshedCreate() void wshedDestroy() l_int32 wshedApply() Helpers static l_int32 identifyWatershedBasin() static l_int32 mergeLookup() static l_int32 wshedGetHeight() static void pushNewPixel() static void popNewPixel() static void pushWSPixel() static void popWSPixel() static void debugPrintLUT() static void debugWshedMerge() Output l_int32 wshedBasins() PIX *wshedRenderFill() PIX *wshedRenderColors() The watershed function identifies the "catch basins" of the input 8 bpp image, with respect to the specified seeds or "markers". The use is in segmentation, but the selection of the markers is critical to getting meaningful results. How are the markers selected? You can't simply use the local minima, because a typical image has sufficient noise so that a useful catch basin can easily have multiple local minima. However they are selected, the question for the watershed function is how to handle local minima that are not markers. The reason this is important is because of the algorithm used to find the watersheds, which is roughly like this: (1) Identify the markers and the local minima, and enter them into a priority queue based on the pixel value. Each marker is shrunk to a single pixel, if necessary, before the operation starts. (2) Feed the priority queue with neighbors of pixels that are popped off the queue. Each of these queue pixels is labelled with the index value of its parent. (3) Each pixel is also labelled, in a 32-bit image, with the marker or local minimum index, from which it was originally derived. (4) There are actually 3 classes of labels: seeds, minima, and fillers. The fillers are labels of regions that have already been identified as watersheds and are continuing to fill, for the purpose of finding higher watersheds. (5) When a pixel is popped that has already been labelled in the 32-bit image and that label differs from the label of its parent (stored in the queue pixel), a boundary has been crossed. There are several cases: (a) Both parents are derived from markers but at least one is not deep enough to become a watershed. Absorb the shallower basin into the deeper one, fixing the LUT to redirect the shallower index to the deeper one. (b) Both parents are derived from markers and both are deep enough. Identify and save the watershed for each marker. (c) One parent was derived from a marker and the other from a minima: absorb the minima basin into the marker basin. (d) One parent was derived from a marker and the other is a filler: identify and save the watershed for the marker. (e) Both parents are derived from minima: merge them. (f) One parent is a filler and the other is derived from a minima: merge the minima into the filler. (6) The output of the watershed operation consists of: - a pixa of the basins - a pta of the markers - a numa of the watershed levels Typical usage: L_WShed *wshed = wshedCreate(pixs, pixseed, mindepth, 0); wshedApply(wshed); wshedBasins(wshed, &pixa, &nalevels); ... do something with pixa, nalevels ... pixaDestroy(&pixa); numaDestroy(&nalevels); Pix *pixd = wshedRenderFill(wshed); wshedDestroy(&wshed);
l_int32 wshedApply ( L_WSHED *wshed )
wshedApply() Input: wshed (generated from wshedCreate()) Return: 0 if OK, 1 on error Iportant note: (1) This is buggy. It seems to locate watersheds that are duplicates. The watershed extraction after complete fill grabs some regions belonging to existing watersheds. See prog/watershedtest.c for testing.
l_int32 wshedBasins ( L_WSHED *wshed, PIXA **ppixa, NUMA **pnalevels )
wshedBasins() Input: wshed &pixa (<optional return> mask of watershed basins) &nalevels (<optional return> watershed levels) Return: 0 if OK, 1 on error
L_WSHED * wshedCreate ( PIX *pixs, PIX *pixm, l_int32 mindepth, l_int32 debugflag )
wshedCreate() Input: pixs (8 bpp source) pixm (1 bpp 'marker' seed) mindepth (minimum depth; anything less is not saved) debugflag (1 for debug output) Return: WShed, or null on error Notes: (1) It is not necessary for the fg pixels in the seed image be at minima, or that they be isolated. We extract a single pixel from each connected component, and a seed anywhere in a watershed will eventually label the watershed when the filling level reaches it. (2) Set mindepth to some value to ignore noise in pixs that can create small local minima. Any watershed shallower than mindepth, even if it has a seed, will not be saved; It will either be incorporated in another watershed or eliminated.
void wshedDestroy ( L_WSHED **pwshed )
wshedDestroy() Input: &wshed (<will be set to null before returning>) Return: void
PIX * wshedRenderColors ( L_WSHED *wshed )
wshedRenderColors() Input: wshed Return: pixd (initial image with all basins filled), or null on error
PIX * wshedRenderFill ( L_WSHED *wshed )
wshedRenderFill() Input: wshed Return: pixd (initial image with all basins filled), or null on error
Zakariyya Mughal <firstname.lastname@example.org>
COPYRIGHT AND LICENSE
This software is copyright (c) 2014 by Zakariyya Mughal.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.