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NAME

    Lock::Server - Light-weight RESTful socket based resource locking manager.

DESCRIPTION

    This creates a socket server that handles lock and 
    unlock requests. The lock requests only return once a lock is
    obtained or a timeout has occurred. A lock may only be locked
    for a specific amount of time before the lock is timed out.

    The protocol used is RESTFUL HTTP though the helper class wraps
    that. It uses the GET verb with the following paths :

     * CHECK/key - returns 1 if the key in question is currently locked 
                   returns 0 if not

     * LOCK/key/requester - returns lock expire time or 0 
                            if there was an error

     * UNLOCK/key/requester - returns 1 if the unlock went as expected, 
                              0 otherwise

     * VERIFY/key/requester - returns 1 if the key is locked to the
                              requester and did not time out and 0 
                              otherwise.
     * PING - returns 1 if the server is active

     * SHUTDOWN - stops this LockServer

    This does not do deadlock detection, relying on the timeouts to 
    prevent the system from getting in a hopelessly tangled state.
    Care should be taken, as with any resource locking system, with
    the use of Lock::Server. Adjust the timeouts for what makes sense
    with the system you are designing. The lock requests return with the
    time that the lock will expire.

SYNPOSIS

    use Lock::Server;
    use Lock::Server::Client;

    my $lockServer = new Lock::Server( {
       lock_timeout         => 10, #microsecondsseconds. default is 3000
       lock_attempt_timeout => 12, #microseconds. default is 4000
       port                 => 888, #default is 8004
       host                 => 'localhost', #default 127.0.0.1
    } );

    if( my $childPid = $lockServer->start ) {
        print "Lock server started in child thread $childPid\n";
    }

    my $optional_args = { reconnect_attempts => 3, time_between_attempts => 1 };
    my $lockClient_A = $lockServer->client( "CLIENT_A", $optional_args );
    my $lockClient_B = 
        new Lock::Server::Client( "CLIENT_B", 'localhost', 888, $optional_args );

    if( $lockClient_A->lock( "KEYA" ) ) {
       print "Lock Successfull for locker A and KEYA\n";
    } else {
       print "Could not obtain lock in 12 seconds.\n";
    }

    # KEYA for LockerI times out after 10 seconds.
    # Lock Client B waits until it can obtain the lock
    if( $lockClient_B->lock( "KEYA" ) ) {
       print "Lock Successfull for Client B lock 'KEYA'\n";
    } else {
       print "Could not obtain lock in 12 seconds.\n";
    }

    # KEYA for LockerII is now freed. The next locker
    # attempting to lock KEYA will then obtain the lock.
    if( $lockClientB->unlock( "KEYA" ) ) {
       print "Unlock Successfull\n";
    }

    if( $lockServer->stop ) {
        print "Lock server shut down.\n";
    }

METHODS

Lock::Server::new( $args )

 Creates a new lock server for the given optional arguments.
 
 Arguments are :
   * port - port to serve on. Defaults to 8004
   * lock_timeout - low long should a lock last in seconds
   * lock_attempt_timeout - how long should a requester
                            wait for a lock in seconds
   * allow_shutdown - allows a client to shut the server down
   * reconnect_attempts - if port is busy when starting the server
                          how many retries to connect before giving up and failing startup
   * time_between_attempts - interval between reconnection attempts

client( lockername )

    Returns a client with the given name that can send lock and unlock requests for keys.

ping

    Returns '1' if this lock server is up and running

stop

    Kills the lock server, breaking off any connections that are waiting for a lock.

start

    Starts the lock server in a child process, opening up a 
    tcpip socket and returning the child pid or 0 if there
    was an error.

run

    Runs the lock server.

Helper package

NAME

    Lock::Server::Client - client for locking server.

DESCRIPTION

    Sends request to a Lock::Server to lock, unlock and check locks.

METHODS

new( lockername, host, port )

    Creates a client object with the given name for the host and port.

isLocked( key )

    Returns true if the key is locked by anyone.

lockedByMe( key )

    Returns true if the key is locked by this client or 
    anyone with the name of this client. The name was given in the constructor.

lock( key )

    Attempt to get the lock for the given key. Returns true if the lock
    was obtained.

unlock( key )

    Attempt to get unlock the given key. Returns true if the
    key was locked to this client ( or someting with the same name ).

AUTHOR

       Eric Wolf        coyocanid@gmail.com

COPYRIGHT AND LICENSE

       Copyright (c) 2015 Eric Wolf. All rights reserved.  This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

VERSION

       Version 1.75  (June 1, 2016))