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NAME

Paws::GameLift::CreateGameSessionQueue - Arguments for method CreateGameSessionQueue on Paws::GameLift

DESCRIPTION

This class represents the parameters used for calling the method CreateGameSessionQueue on the Amazon GameLift service. Use the attributes of this class as arguments to method CreateGameSessionQueue.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateGameSessionQueue.

SYNOPSIS

    my $gamelift = Paws->service('GameLift');
    my $CreateGameSessionQueueOutput = $gamelift->CreateGameSessionQueue(
      Name            => 'MyGameSessionQueueName',
      CustomEventData => 'MyQueueCustomEventData',    # OPTIONAL
      Destinations    => [
        {
          DestinationArn => 'MyArnStringModel',    # min: 1, max: 256; OPTIONAL
        },
        ...
      ],    # OPTIONAL
      FilterConfiguration => {
        AllowedLocations => [
          'MyLocationStringModel', ...    # min: 1, max: 64
        ],    # min: 1, max: 100; OPTIONAL
      },    # OPTIONAL
      NotificationTarget    => 'MyQueueSnsArnStringModel',    # OPTIONAL
      PlayerLatencyPolicies => [
        {
          MaximumIndividualPlayerLatencyMilliseconds => 1,    # OPTIONAL
          PolicyDurationSeconds                      => 1,    # OPTIONAL
        },
        ...
      ],    # OPTIONAL
      PriorityConfiguration => {
        LocationOrder => [
          'MyLocationStringModel', ...    # min: 1, max: 64
        ],    # min: 1, max: 100; OPTIONAL
        PriorityOrder => [
          'LATENCY', ...    # values: LATENCY, COST, DESTINATION, LOCATION
        ],    # min: 1, max: 4; OPTIONAL
      },    # OPTIONAL
      Tags => [
        {
          Key   => 'MyTagKey',      # min: 1, max: 128
          Value => 'MyTagValue',    # max: 256

        },
        ...
      ],    # OPTIONAL
      TimeoutInSeconds => 1,    # OPTIONAL
    );

    # Results:
    my $GameSessionQueue = $CreateGameSessionQueueOutput->GameSessionQueue;

    # Returns a L<Paws::GameLift::CreateGameSessionQueueOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see https://docs.aws.amazon.com/goto/WebAPI/gamelift/CreateGameSessionQueue

ATTRIBUTES

CustomEventData => Str

Information to be added to all events that are related to this game session queue.

Destinations => ArrayRef[Paws::GameLift::GameSessionQueueDestination]

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

FilterConfiguration => Paws::GameLift::FilterConfiguration

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

REQUIRED Name => Str

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

NotificationTarget => Str

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html).

PlayerLatencyPolicies => ArrayRef[Paws::GameLift::PlayerLatencyPolicy]

A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

PriorityConfiguration => Paws::GameLift::PriorityConfiguration

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

Tags => ArrayRef[Paws::GameLift::Tag]

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

TimeoutInSeconds => Int

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

SEE ALSO

This class forms part of Paws, documenting arguments for method CreateGameSessionQueue in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues