This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::FleetCapacity object:

  $service_obj->Method(Att1 => { FleetId => $value, ..., InstanceType => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetCapacity object:

  $result = $service_obj->Method(...);


Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.

  • CreateFleet

  • ListFleets

  • DeleteFleet

  • Describe fleets:

    • DescribeFleetAttributes

    • DescribeFleetCapacity

    • DescribeFleetPortSettings

    • DescribeFleetUtilization

    • DescribeRuntimeConfiguration

    • DescribeEC2InstanceLimits

    • DescribeFleetEvents

  • Update fleets:

    • UpdateFleetAttributes

    • UpdateFleetCapacity

    • UpdateFleetPortSettings

    • UpdateRuntimeConfiguration

  • Manage fleet actions:

    • StartFleetActions

    • StopFleetActions


FleetId => Str

  Unique identifier for a fleet.

InstanceCounts => Paws::GameLift::EC2InstanceCounts

  Current status of fleet capacity.

InstanceType => Str

  Name of an EC2 instance type that is supported in Amazon GameLift. A
fleet instance type determines the computing resources of each instance
in the fleet, including CPU, memory, storage, and networking capacity.
Amazon GameLift supports the following EC2 instance types. See Amazon
EC2 Instance Types ( for
detailed descriptions.


This class forms part of Paws, describing an object used in Paws::GameLift


The source code is located here:

Please report bugs to: