Paws::MediaLive::UpdateChannelClass - Arguments for method UpdateChannelClass on Paws::MediaLive


This class represents the parameters used for calling the method UpdateChannelClass on the AWS Elemental MediaLive service. Use the attributes of this class as arguments to method UpdateChannelClass.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateChannelClass.


    my $medialive = Paws->service('MediaLive');
    my $UpdateChannelClassResponse = $medialive->UpdateChannelClass(
      ChannelClass => 'STANDARD',
      ChannelId    => 'My__string',
      Destinations => [
          Id                   => 'My__string',
          MediaPackageSettings => [
              ChannelId => 'My__stringMin1',    # min: 1; OPTIONAL
          ],                                    # OPTIONAL
          Settings => [
              PasswordParam => 'My__string',
              StreamName    => 'My__string',
              Url           => 'My__string',
              Username      => 'My__string',
          ],                                    # OPTIONAL
      ],                                        # OPTIONAL

    # Results:
    my $Channel = $UpdateChannelClassResponse->Channel;

    # Returns a L<Paws::MediaLive::UpdateChannelClassResponse> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see


REQUIRED ChannelClass => Str

The channel class that you wish to update this channel to use.

Valid values are: "STANDARD", "SINGLE_PIPELINE"

REQUIRED ChannelId => Str

Channel Id of the channel whose class should be updated.

Destinations => ArrayRef[Paws::MediaLive::OutputDestination]

A list of output destinations for this channel.


This class forms part of Paws, documenting arguments for method UpdateChannelClass in Paws::MediaLive


The source code is located here:

Please report bugs to: