NAME
SDL2::messagebox - Modal Message Box Support
SYNOPSIS
use SDL2 qw[:messagebox];
DESCRIPTION
SDL2::messagebox provides functions to display modal message boxes.
Functions
These functions may be imported by name or with the :messagebox
tag.
SDL_ShowMessageBox( ... )
Create a modal message box.
If your needs aren't complex, it might be easier to use SDL_ShowSimpleMessageBox( ... )
.
This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.
This function may be called at any time, even before SDL_Init( ... )
. This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.
On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.
Note that if SDL_Init( ... )
would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.
Expected parameters include:
messageboxdata
- the SDL2::MessageBoxData structure with title, text and other options
Returns 0
on success or a negative error code on failure; call SDL_GetError( )
for more information.
SDL_ShowSimpleMessageBox( ... )
Display a simple modal message box.
If your needs aren't complex, this function is preferred over SDL_ShowMessageBox( ... )
.
flags
may be any of the following:
SDL_MESSAGEBOX_ERROR
: error dialogSDL_MESSAGEBOX_WARNING
: warning dialogSDL_MESSAGEBOX_INFORMATION
: informational dialog
This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.
This function may be called at any time, even before SDL_Init( ... )
. This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.
On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.
Note that if SDL_Init( ... )
would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.
Expected parameters include:
flags
- anSDL_MessageBoxFlags
valuetitle
- UTF-8 title textmessage
- UTF-8 message textwindow
- the parent window, orundef
for no parent
Returns 0
on success or a negative error code on failure; call SDL_GetError( )
for more information.
Defined Variables and Enumerations
Variables may be imported by name or with the :messagebox
tag. Enumerations may be imported with their given tag.
SDL_MessageBoxFlags
SDL2::MessageBox flags. If supported will display warning icon, etc.
SDL_MESSAGEBOX_ERROR
- error dialogSDL_MESSAGEBOX_WARNING
- warning dialogSDL_MESSAGEBOX_INFORMATION
- informational dialog
SDL_MessageBoxButtonFlags
Flags for SDL2::MessageBoxButtonData.
SDL_MessageBoxColorType
SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_MESSAGEBOX_COLOR_TEXT
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_MESSAGEBOX_COLOR_MAX
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>