- DIFFERENCES WITH GAMES::WORD::WORDLIST
- SEE ALSO
- COPYRIGHT AND LICENSE
WordList - Word lists
This document describes version 0.4.1 of WordList (from Perl distribution WordList), released on 2018-04-03.
Use one of the
WordList::* modules are modules that contain, well, list of words. This module,
WordList, serves as a base class and establishes convention for such modules.
WordList is an alternative interface for Games::Word::Wordlist and
Games::Word::Wordlist::*. Its main difference is:
WordList::* wordlists are read-only/immutable and the modules are designed to have low startup overhead. This makes them more suitable for use in CLI scripts which often only want to pick a word from one or several lists.
Unless you are defining a dynamic wordlist (see below), words (or phrases) must be put in
__DATA__ section, one per line. Putting the wordlist in the
__DATA__ section relieves perl from having to parse the list during the loading of the module. To search for words or picking some random words from the list, the module also need not slurp the whole list into memory (and will not do so unless explicitly instructed).
You must sort your words ascibetically (or by Unicode code point). Sorting makes it more convenient to diff different versions of the module, as well as performing binary search. If you have a different sort order other than ascibetical, you must set package variable
$SORT with some true value (say,
There must not be any duplicate entry in the word list.
Dynamic and non-deterministic wordlist. A dynamic wordlist must set package variable
$DYNAMIC to either 1 (deterministic) or 2 (non-deterministic). A dynamic wordlist does not put the wordlist in the DATA section; instead, user relies on
all_words() to get the list. A deterministic wordlist returns the same list everytime
all_words() is called. A non-deterministic list can return a different list for a different
Since this is a new and non-backward compatible interface from Games::Word::Wordlist, I also make some other changes:
Namespace is put outside
Because obviously word lists are not only useful for games.
Interface is simpler
This is partly due to the list being read-only. The methods provided are just:
pick(pick one or several random entries)
word_exists(check whether a word is in the list)
each_word(run code for each entry)
all_words(return all the words in a list)
A couple of other functions might be added, with careful consideration.
Namespace is more language-neutral and not English-centric
$wl = WordList::Module->new => obj
$code for each word in the list. The code will receive the word as its first argument.
If code return -2 will exit early.
$wl->pick($n = 1) => list
$n (default: 1) random word(s) from the list. If there are less then
$n words in the list, only that many will be returned.
The algorithm used is from perlfaq ("perldoc -q "random line""), which scans the whole list once (a.k.a. each_word() once). The algorithm is for returning a single entry and is modified to support returning multiple entries.
$wl->word_exists($word) => bool
$word is in the list.
$wl->all_words() => list
Return all the words in a list, in order. Note that if wordlist is very large you might want to use "each_word" instead to avoid slurping all words into memory.
Please visit the project's homepage at https://metacpan.org/release/WordList.
Source repository is at https://github.com/perlancar/perl-WordList.
Please report any bugs or feature requests on the bugtracker website https://rt.cpan.org/Public/Dist/Display.html?Name=WordList
When submitting a bug or request, please include a test-file or a patch to an existing test-file that illustrates the bug or desired feature.
This software is copyright (c) 2018, 2017, 2016 by email@example.com.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.