NAME

Minion::Job - Minion job

SYNOPSIS

package MyApp::Task::Foo;
use Mojo::Base 'Minion::Job', -signatures;

sub run ($self, @args) {

  # Magic here! :)
}

DESCRIPTION

Minion::Job is a container for Minion jobs.

EVENTS

Minion::Job inherits all events from Mojo::EventEmitter and can emit the following new ones.

cleanup

$job->on(cleanup => sub ($job) {
  ...
});

Emitted in the process performing this job right before the process will exit.

$job->on(cleanup => sub ($job) {
  $job->app->log->debug("Process $$ is about to exit");
});

failed

$job->on(failed => sub ($job, $err) {
  ...
});

Emitted in the worker process managing this job or the process performing it, after it has transitioned to the failed state.

$job->on(failed => sub ($job, $err) {
  say "Something went wrong: $err";
});

finish

$job->on(finish => sub ($job) {
  ...
});

Emitted in the process performing this job if the task was successful.

$job->on(finish => sub ($job) {
  my $id   = $job->id;
  my $task = $job->task;
  $job->app->log->debug(qq{Job "$id" was performed with task "$task"});
});

finished

$job->on(finished => sub ($job, $result) {
  ...
});

Emitted in the worker process managing this job or the process performing it, after it has transitioned to the finished state.

$job->on(finished => sub ($job, $result) {
  my $id = $job->id;
  say "Job $id is finished.";
});

reap

$job->on(reap => sub ($job, $pid) {
  ...
});

Emitted in the worker process managing this job, after the process performing it has exited.

$job->on(reap => sub ($job, $pid) {
  my $id = $job->id;
  say "Job $id ran in process $pid";
});

spawn

$job->on(spawn => sub ($job, $pid) {
  ...
});

Emitted in the worker process managing this job, after a new process has been spawned for processing.

$job->on(spawn => sub ($job, $pid) {
  my $id = $job->id;
  say "Job $id running in process $pid";
});

start

$job->on(start => sub ($job) {
  ...
});

Emitted in the process performing this job, after it has been spawned.

$job->on(start => sub ($job) {
  $0 = $job->id;
});

ATTRIBUTES

Minion::Job implements the following attributes.

args

my $args = $job->args;
$job     = $job->args([]);

Arguments passed to task.

id

my $id = $job->id;
$job   = $job->id($id);

Job id.

minion

my $minion = $job->minion;
$job       = $job->minion(Minion->new);

Minion object this job belongs to.

retries

my $retries = $job->retries;
$job        = $job->retries(5);

Number of times job has been retried.

task

my $task = $job->task;
$job     = $job->task('foo');

Task name.

METHODS

Minion::Job inherits all methods from Mojo::EventEmitter and implements the following new ones.

app

my $app = $job->app;

Get application from "app" in Minion.

# Longer version
my $app = $job->minion->app;

execute

my $err = $job->execute;

Perform job in this process and return undef if the task was successful or an exception otherwise. Note that this method should only be used to implement custom workers.

# Perform job in foreground
if (my $err = $job->execute) { $job->fail($err) }
else                         { $job->finish }

fail

my $bool = $job->fail;
my $bool = $job->fail('Something went wrong!');
my $bool = $job->fail({whatever => 'Something went wrong!'});

Transition from active to failed state with or without a result, and if there are attempts remaining, transition back to inactive with a delay based on "backoff" in Minion.

finish

my $bool = $job->finish;
my $bool = $job->finish('All went well!');
my $bool = $job->finish({whatever => 'All went well!'});

Transition from active to finished state with or without a result.

info

my $info = $job->info;

Get job information.

# Check job state
my $state = $job->info->{state};

# Get job metadata
my $progress = $job->info->{notes}{progress};

# Get job result
my $result = $job->info->{result};

These fields are currently available:

args
args => ['foo', 'bar']

Job arguments.

attempts
attempts => 25

Number of times performing this job will be attempted.

children
children => ['10026', '10027', '10028']

Jobs depending on this job.

created
created => 784111777

Epoch time job was created.

delayed
delayed => 784111777

Epoch time job was delayed to.

expires
expires => 784111777

Epoch time job is valid until before it expires.

finished
finished => 784111777

Epoch time job was finished.

lax
lax => 0

Existing jobs this job depends on may also have failed to allow for it to be processed.

notes
notes => {foo => 'bar', baz => [1, 2, 3]}

Hash reference with arbitrary metadata for this job.

parents
parents => ['10023', '10024', '10025']

Jobs this job depends on.

priority
priority => 3

Job priority.

queue
queue => 'important'

Queue name.

result
result => 'All went well!'

Job result.

retried
retried => 784111777

Epoch time job has been retried.

retries
retries => 3

Number of times job has been retried.

started
started => 784111777

Epoch time job was started.

state
state => 'inactive'

Current job state, usually active, failed, finished or inactive.

task
task => 'foo'

Task name.

time
time => 784111777

Server time.

worker
worker => '154'

Id of worker that is processing the job.

is_finished

my $bool = $job->is_finished;

Check if job performed with "start" is finished. Note that this method should only be used to implement custom workers.

kill

$job->kill('INT');

Send a signal to job performed with "start". Note that this method should only be used to implement custom workers.

note

my $bool = $job->note(mojo => 'rocks', minion => 'too');

Change one or more metadata fields for this job. Setting a value to undef will remove the field. The new values will get serialized by "backend" in Minion (often with Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with hash and array references are fine though.

# Share progress information
$job->note(progress => 95);

# Share stats
$job->note(stats => {utime => '0.012628', stime => '0.002429'});

parents

my $parents = $job->parents;

Return a Mojo::Collection object containing all jobs this job depends on as Minion::Job objects.

# Check parent state
for my $parent ($job->parents->each) {
  my $info = $parent->info;
  say "$info->{id}: $info->{state}";
}

perform

$job->perform;

Perform job in new process and wait for it to finish. Note that this method should only be used to implement custom workers.

pid

my $pid = $job->pid;

Process id of the process spawned by "start" if available. Note that this method should only be used to implement custom workers.

remove

my $bool = $job->remove;

Remove failed, finished or inactive job from queue.

retry

my $bool = $job->retry;
my $bool = $job->retry({delay => 10});

Transition job back to inactive state, already inactive jobs may also be retried to change options.

These options are currently available:

attempts
attempts => 25

Number of times performing this job will be attempted.

delay
delay => 10

Delay job for this many seconds (from now), defaults to 0.

expire
expire => 300

Job is valid for this many seconds (from now) before it expires. Note that this option is EXPERIMENTAL and might change without warning!

lax
lax => 1

Existing jobs this job depends on may also have transitioned to the failed state to allow for it to be processed, defaults to false. Note that this option is EXPERIMENTAL and might change without warning!

parents
parents => [$id1, $id2, $id3]

Jobs this job depends on.

priority
priority => 5

Job priority.

queue
queue => 'important'

Queue to put job in.

run

$job->run(@args);

Task to perform by this job. Meant to be overloaded in a subclass to create a custom task class. Note that this method is EXPERIMENTAL and might change without warning!

start

$job = $job->start;

Perform job in new process, but do not wait for it to finish. Note that this method should only be used to implement custom workers.

# Perform two jobs concurrently
$job1->start;
$job2->start;
my ($first, $second);
sleep 1
  until $first ||= $job1->is_finished and $second ||= $job2->is_finished;

stop

$job->stop;

Stop job performed with "start" immediately. Note that this method should only be used to implement custom workers.

SEE ALSO

Minion, https://minion.pm, Mojolicious::Guides, https://mojolicious.org.