Graphics::Raylib::XS - XS wrapper around raylib
use Graphics::Raylib::XS ':all';
See Graphics::Raylib for a Perlish wrapper. This XS wrapper wraps version 1.9.1-dev.
None by default.
BLEND_ADDITIVE BLEND_ALPHA BLEND_MULTIPLIED CAMERA_CUSTOM CAMERA_FIRST_PERSON CAMERA_FREE CAMERA_ORBITAL CAMERA_ORTHOGRAPHIC CAMERA_PERSPECTIVE CAMERA_THIRD_PERSON COMPRESSED_ASTC_4x4_RGBA COMPRESSED_ASTC_8x8_RGBA COMPRESSED_DXT1_RGB COMPRESSED_DXT1_RGBA COMPRESSED_DXT3_RGBA COMPRESSED_DXT5_RGBA COMPRESSED_ETC1_RGB COMPRESSED_ETC2_EAC_RGBA COMPRESSED_ETC2_RGB COMPRESSED_PVRT_RGB COMPRESSED_PVRT_RGBA DEG2RAD FILTER_ANISOTROPIC_16X FILTER_ANISOTROPIC_4X FILTER_ANISOTROPIC_8X FILTER_BILINEAR FILTER_POINT FILTER_TRILINEAR FLAG_FULLSCREEN_MODE FLAG_MSAA_4X_HINT FLAG_SHOW_LOGO FLAG_VSYNC_HINT FLAG_WINDOW_RESIZABLE FLAG_WINDOW_TRANSPARENT FLAG_WINDOW_UNDECORATED GAMEPAD_PLAYER1 GAMEPAD_PLAYER2 GAMEPAD_PLAYER3 GAMEPAD_PLAYER4 GAMEPAD_PS3_AXIS_L2 GAMEPAD_PS3_AXIS_LEFT_X GAMEPAD_PS3_AXIS_LEFT_Y GAMEPAD_PS3_AXIS_R2 GAMEPAD_PS3_AXIS_RIGHT_X GAMEPAD_PS3_AXIS_RIGHT_Y GAMEPAD_PS3_BUTTON_CIRCLE GAMEPAD_PS3_BUTTON_CROSS GAMEPAD_PS3_BUTTON_DOWN GAMEPAD_PS3_BUTTON_L1 GAMEPAD_PS3_BUTTON_L2 GAMEPAD_PS3_BUTTON_LEFT GAMEPAD_PS3_BUTTON_PS GAMEPAD_PS3_BUTTON_R1 GAMEPAD_PS3_BUTTON_R2 GAMEPAD_PS3_BUTTON_RIGHT GAMEPAD_PS3_BUTTON_SELECT GAMEPAD_PS3_BUTTON_SQUARE GAMEPAD_PS3_BUTTON_START GAMEPAD_PS3_BUTTON_TRIANGLE GAMEPAD_PS3_BUTTON_UP GAMEPAD_XBOX_AXIS_LEFT_X GAMEPAD_XBOX_AXIS_LEFT_Y GAMEPAD_XBOX_AXIS_LT GAMEPAD_XBOX_AXIS_RIGHT_X GAMEPAD_XBOX_AXIS_RIGHT_Y GAMEPAD_XBOX_AXIS_RT GAMEPAD_XBOX_BUTTON_A GAMEPAD_XBOX_BUTTON_B GAMEPAD_XBOX_BUTTON_DOWN GAMEPAD_XBOX_BUTTON_HOME GAMEPAD_XBOX_BUTTON_LB GAMEPAD_XBOX_BUTTON_LEFT GAMEPAD_XBOX_BUTTON_RB GAMEPAD_XBOX_BUTTON_RIGHT GAMEPAD_XBOX_BUTTON_SELECT GAMEPAD_XBOX_BUTTON_START GAMEPAD_XBOX_BUTTON_UP GAMEPAD_XBOX_BUTTON_X GAMEPAD_XBOX_BUTTON_Y GESTURE_DOUBLETAP GESTURE_DRAG GESTURE_HOLD GESTURE_NONE GESTURE_PINCH_IN GESTURE_PINCH_OUT GESTURE_SWIPE_DOWN GESTURE_SWIPE_LEFT GESTURE_SWIPE_RIGHT GESTURE_SWIPE_UP GESTURE_TAP HMD_DEFAULT_DEVICE HMD_OCULUS_GO HMD_OCULUS_RIFT_CV1 HMD_OCULUS_RIFT_DK2 HMD_SONY_PSVR HMD_VALVE_HTC_VIVE KEY_A KEY_B KEY_BACK KEY_BACKSLASH KEY_BACKSPACE KEY_C KEY_CAPS_LOCK KEY_D KEY_DELETE KEY_DOWN KEY_E KEY_EIGHT KEY_END KEY_ENTER KEY_ESCAPE KEY_F KEY_F1 KEY_F10 KEY_F11 KEY_F12 KEY_F2 KEY_F3 KEY_F4 KEY_F5 KEY_F6 KEY_F7 KEY_F8 KEY_F9 KEY_FIVE KEY_FOUR KEY_G KEY_GRAVE KEY_H KEY_HOME KEY_I KEY_INSERT KEY_J KEY_K KEY_L KEY_LEFT KEY_LEFT_ALT KEY_LEFT_CONTROL KEY_LEFT_SHIFT KEY_M KEY_MENU KEY_N KEY_NINE KEY_NUM_LOCK KEY_O KEY_ONE KEY_P KEY_PAGE_DOWN KEY_PAGE_UP KEY_PAUSE KEY_PRINT_SCREEN KEY_Q KEY_R KEY_RIGHT KEY_RIGHT_ALT KEY_RIGHT_CONTROL KEY_RIGHT_SHIFT KEY_S KEY_SCROLL_LOCK KEY_SEVEN KEY_SIX KEY_SLASH KEY_SPACE KEY_T KEY_TAB KEY_THREE KEY_TWO KEY_U KEY_UP KEY_V KEY_VOLUME_DOWN KEY_VOLUME_UP KEY_W KEY_X KEY_Y KEY_Z KEY_ZERO LOC_COLOR_AMBIENT LOC_COLOR_DIFFUSE LOC_COLOR_SPECULAR LOC_MAP_ALBEDO LOC_MAP_BRDF LOC_MAP_CUBEMAP LOC_MAP_DIFFUSE LOC_MAP_EMISSION LOC_MAP_HEIGHT LOC_MAP_IRRADIANCE LOC_MAP_METALNESS LOC_MAP_NORMAL LOC_MAP_OCCLUSION LOC_MAP_PREFILTER LOC_MAP_ROUGHNESS LOC_MAP_SPECULAR LOC_MATRIX_MODEL LOC_MATRIX_MVP LOC_MATRIX_PROJECTION LOC_MATRIX_VIEW LOC_VECTOR_VIEW LOC_VERTEX_COLOR LOC_VERTEX_NORMAL LOC_VERTEX_POSITION LOC_VERTEX_TANGENT LOC_VERTEX_TEXCOORD01 LOC_VERTEX_TEXCOORD02 LOG_DEBUG LOG_ERROR LOG_INFO LOG_OTHER LOG_WARNING MAP_ALBEDO MAP_BRDF MAP_CUBEMAP MAP_DIFFUSE MAP_EMISSION MAP_HEIGHT MAP_IRRADIANCE MAP_METALNESS MAP_NORMAL MAP_OCCLUSION MAP_PREFILTER MAP_ROUGHNESS MAP_SPECULAR MAX_MATERIAL_MAPS MAX_SHADER_LOCATIONS MAX_TOUCH_POINTS MOUSE_LEFT_BUTTON MOUSE_MIDDLE_BUTTON MOUSE_RIGHT_BUTTON RAD2DEG UNCOMPRESSED_GRAYSCALE UNCOMPRESSED_GRAY_ALPHA UNCOMPRESSED_R32 UNCOMPRESSED_R32G32B32 UNCOMPRESSED_R32G32B32A32 UNCOMPRESSED_R4G4B4A4 UNCOMPRESSED_R5G5B5A1 UNCOMPRESSED_R5G6B5 UNCOMPRESSED_R8G8B8 UNCOMPRESSED_R8G8B8A8 WRAP_CLAMP WRAP_MIRROR WRAP_REPEAT false true
void BeginBlendMode(int mode) void BeginDrawing(void) void BeginMode2D(Camera2D camera) void BeginMode3D(Camera3D camera) void BeginShaderMode(Shader shader) void BeginTextureMode(RenderTexture2D target) void BeginVrDrawing(void) bool ChangeDirectory(char *dir) bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere) bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) bool CheckCollisionPointRec(Vector2 point, Rectangle rec) bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) bool CheckCollisionRayBox(Ray ray, BoundingBox box) bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius) bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint) bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) void ClearBackground(Color color) void ClearDroppedFiles(void) void CloseAudioDevice(void) void CloseAudioStream(AudioStream stream) void CloseVrSimulator(void) void CloseWindow(void) Vector4 ColorNormalize(Color color) Vector3 ColorToHSV(Color color) int ColorToInt(Color color) void DisableCursor(void) void DrawBillboard(Camera3D camera, Texture2D texture, Vector3 center, float size, Color tint) void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) void DrawBoundingBox(BoundingBox box, Color color) void DrawCircle(int centerX, int centerY, float radius, Color color) void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) void DrawCircleLines(int centerX, int centerY, float radius, Color color) void DrawCircleV(Vector2 center, float radius, Color color) void DrawCube(Vector3 position, float width, float height, float length, Color color) void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) void DrawCubeV(Vector3 position, Vector3 size, Color color) void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) void DrawFPS(int posX, int posY) void DrawGizmo(Vector3 position) void DrawGrid(int slices, float spacing) void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) void DrawModel(Model model, Vector3 position, float scale, Color tint) void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) void DrawModelWires(Model model, Vector3 position, float scale, Color tint) void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) void DrawPixel(int posX, int posY, Color color) void DrawPixelV(Vector2 position, Color color) void DrawPlane(Vector3 centerPos, Vector2 size, Color color) void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) void DrawPolyEx(Vector2 *points, int numPoints, Color color) void DrawPolyExLines(Vector2 *points, int numPoints, Color color) void DrawRay(Ray ray, Color color) void DrawRectangle(int posX, int posY, int width, int height, Color color) void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) void DrawRectangleLines(int posX, int posY, int width, int height, Color color) void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) void DrawRectangleRec(Rectangle rec, Color color) void DrawRectangleV(Vector2 position, Vector2 size, Color color) void DrawSphere(Vector3 centerPos, float radius, Color color) void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawText(char *text, int posX, int posY, int fontSize, Color color) void DrawTextEx(Font font, char* text, Vector2 position, float fontSize, float spacing, Color tint) void DrawTexture(Texture2D texture, int posX, int posY, Color tint) void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) void DrawTextureV(Texture2D texture, Vector2 position, Color tint) void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void EnableCursor(void) void EndBlendMode(void) void EndDrawing(void) void EndMode2D(void) void EndMode3D(void) void EndShaderMode(void) void EndTextureMode(void) void EndVrDrawing(void) void ExportImage(char *fileName, Image image) void ExportMesh(char *fileName, Mesh mesh) Color Fade(Color color, float alpha) char *FormatText(char *text, ...) Image GenImageCellular(int width, int height, int tileSize) Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) Image GenImageColor(int width, int height, Color color) Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod) Image GenImageGradientH(int width, int height, Color left, Color right) Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer) Image GenImageGradientV(int width, int height, Color top, Color bottom) Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) Image GenImageWhiteNoise(int width, int height, float factor) Mesh GenMeshCube(float width, float height, float length) Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) Mesh GenMeshCylinder(float radius, float height, int slices) Mesh GenMeshHeightmap(Image heightmap, Vector3 size) Mesh GenMeshHemiSphere(float radius, int rings, int slices) Mesh GenMeshKnot(float radius, float size, int radSeg, int sides) Mesh GenMeshPlane(float width, float length, int resX, int resZ) Mesh GenMeshSphere(float radius, int rings, int slices) Mesh GenMeshTorus(float radius, float size, int radSeg, int sides) Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size) Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size) void GenTextureMipmaps(Texture2D *texture) Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size) Matrix GetCameraMatrix(Camera3D camera) RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight) RayHitInfo GetCollisionRayModel(Ray ray, Model *model) RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) Color GetColor(int hexValue) Font GetDefaultFont(void) char *GetDirectoryPath(char *fileName) char *GetExtension(char *fileName) int GetFPS(void) char *GetFileName(char *filePath) float GetFrameTime(void) int GetGamepadAxisCount(int gamepad) float GetGamepadAxisMovement(int gamepad, int axis) int GetGamepadButtonPressed(void) char *GetGamepadName(int gamepad) int GetGestureDetected(void) float GetGestureDragAngle(void) Vector2 GetGestureDragVector(void) float GetGestureHoldDuration(void) float GetGesturePinchAngle(void) Vector2 GetGesturePinchVector(void) int GetGlyphIndex(Font font, int character) Color *GetImageData(Image image) Vector4 *GetImageDataNormalized(Image image) int GetKeyPressed(void) Matrix GetMatrixModelview() Vector2 GetMousePosition(void) Ray GetMouseRay(Vector2 mousePosition, Camera3D camera) int GetMouseWheelMove(void) int GetMouseX(void) int GetMouseY(void) float GetMusicTimeLength(Music music) float GetMusicTimePlayed(Music music) int GetPixelDataSize(int width, int height, int format) int GetRandomValue(int min, int max) int GetScreenHeight(void) int GetScreenWidth(void) Shader GetShaderDefault(void) int GetShaderLocation(Shader shader, char *uniformName) Image GetTextureData(Texture2D texture) Texture2D GetTextureDefault(void) double GetTime(void) int GetTouchPointsCount(void) Vector2 GetTouchPosition(int index) int GetTouchX(void) int GetTouchY(void) VrDeviceInfo GetVrDeviceInfo(int vrDeviceType) float *GetWaveData(Wave wave) char *GetWorkingDirectory(void) Vector2 GetWorldToScreen(Vector3 position, Camera3D camera) void HideCursor(void) void ImageAlphaClear(Image *image, Color color, float threshold) void ImageAlphaCrop(Image *image, float threshold) void ImageAlphaMask(Image *image, Image alphaMask) void ImageAlphaPremultiply(Image *image) void ImageColorBrightness(Image *image, int brightness) void ImageColorContrast(Image *image, float contrast) void ImageColorGrayscale(Image *image) void ImageColorInvert(Image *image) void ImageColorReplace(Image *image, Color color, Color replace) void ImageColorTint(Image *image, Color color) Image ImageCopy(Image image) void ImageCrop(Image *image, Rectangle crop) void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color) void ImageDrawText(Image *dst, Vector2 position, char *text, int fontSize, Color color) void ImageDrawTextEx(Image *dst, Vector2 position, Font font, char *text, float fontSize, float spacing, Color color) void ImageFlipHorizontal(Image *image) void ImageFlipVertical(Image *image) void ImageFormat(Image *image, int newFormat) void ImageMipmaps(Image *image) void ImageResize(Image *image, int newWidth, int newHeight) void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color) void ImageResizeNN(Image *image, int newWidth,int newHeight) void ImageRotateCCW(Image *image) void ImageRotateCW(Image *image) Image ImageText(char *text, int fontSize, Color color) Image ImageTextEx(Font font, char *text, float fontSize, float spacing, Color tint) void ImageToPOT(Image *image, Color fillColor) void InitAudioDevice(void) AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) void InitVrSimulator(VrDeviceInfo info) void InitWindow(int width, int height, char *title) bool IsAudioBufferProcessed(AudioStream stream) bool IsAudioDeviceReady(void) bool IsAudioStreamPlaying(AudioStream stream) bool IsCursorHidden(void) bool IsFileDropped(void) bool IsFileExtension(char *fileName, char *ext) bool IsGamepadAvailable(int gamepad) bool IsGamepadButtonDown(int gamepad, int button) bool IsGamepadButtonPressed(int gamepad, int button) bool IsGamepadButtonReleased(int gamepad, int button) bool IsGamepadButtonUp(int gamepad, int button) bool IsGamepadName(int gamepad, char *name) bool IsGestureDetected(int gesture) bool IsKeyDown(int key) bool IsKeyPressed(int key) bool IsKeyReleased(int key) bool IsKeyUp(int key) bool IsMouseButtonDown(int button) bool IsMouseButtonPressed(int button) bool IsMouseButtonReleased(int button) bool IsMouseButtonUp(int button) bool IsMusicPlaying(Music music) bool IsSoundPlaying(Sound sound) bool IsVrSimulatorReady(void) bool IsWindowMinimized(void) bool IsWindowReady(void) Font LoadFont(char *fileName) CharInfo *LoadFontData(char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf) Font LoadFontEx(char *fileName, int fontSize, int charsCount, int *fontChars) Image LoadImage(char *fileName) Image LoadImageEx(Color *pixels, int width, int height) Image LoadImagePro(void *data, int width, int height, int format) Image LoadImageRaw(char *fileName, int width, int height, int format, int headerSize) Image LoadImageFromAV(SV *array_ref, SV *color_cb) Image LoadImageFromAV_uninitialized_mem(SV *array_ref, SV *color_cb) Image LoadImageFromAV_transposed(SV *array_ref, SV *color_cb) Image LoadImageFromAV_transposed_uninitialized_mem(SV *array_ref, SV *color_cb) Material LoadMaterial(char *fileName) Material LoadMaterialDefault(void) Mesh LoadMesh(char *fileName) Model LoadModel(char *fileName) Model LoadModelFromMesh(Mesh mesh) Music LoadMusicStream(char *fileName) RenderTexture2D LoadRenderTexture(int width, int height) Shader LoadShader(char *vsFileName, char *fsFileName) Shader LoadShaderCode(char *vsCode, char *fsCode) Sound LoadSound(char *fileName) Sound LoadSoundFromWave(Wave wave) char *LoadText(char *fileName) Texture2D LoadTexture(char *fileName) Texture2D LoadTextureFromImage(Image image) Wave LoadWave(char *fileName) Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels) int MeasureText(char *text, int fontSize) Vector2 MeasureTextEx(Font font, char *text, float fontSize, float spacing) void MeshBinormals(Mesh *mesh) BoundingBox MeshBoundingBox(Mesh mesh) void MeshTangents(Mesh *mesh) void PauseAudioStream(AudioStream stream) void PauseMusicStream(Music music) void PauseSound(Sound sound) void PlayAudioStream(AudioStream stream) void PlayMusicStream(Music music) void PlaySound(Sound sound) void ResumeAudioStream(AudioStream stream) void ResumeMusicStream(Music music) void ResumeSound(Sound sound) void SetAudioStreamPitch(AudioStream stream, float pitch) void SetAudioStreamVolume(AudioStream stream, float volume) void SetCameraAltControl(int altKey) void SetCameraMode(Camera3D camera, int mode) void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey) void SetCameraPanControl(int panKey) void SetCameraSmoothZoomControl(int szKey) void SetConfigFlags(unsigned char flags) void SetExitKey(int key) void SetGesturesEnabled(unsigned int gestureFlags) void SetMasterVolume(float volume) void SetMatrixModelview(Matrix view) void SetMatrixProjection(Matrix proj) void SetMousePosition(Vector2 position) void SetMouseScale(float scale) void SetMusicLoopCount(Music music, int count) void SetMusicPitch(Music music, float pitch) void SetMusicVolume(Music music, float volume) void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size) void SetSoundPitch(Sound sound, float pitch) void SetSoundVolume(Sound sound, float volume) void SetTargetFPS(int fps) void SetTextureFilter(Texture2D texture, int filterMode) void SetTextureWrap(Texture2D texture, int wrapMode) void SetTraceLog(unsigned char types) void SetVrDistortionShader(Shader shader) void SetWindowIcon(Image image) void SetWindowMinSize(int width, int height) void SetWindowMonitor(int monitor) void SetWindowPosition(int x, int y) void SetWindowSize(int width, int height) void SetWindowTitle(char *title) void ShowCursor(void) void ShowLogo(void) void StopAudioStream(AudioStream stream) void StopMusicStream(Music music) void StopSound(Sound sound) int StorageLoadValue(int position) void StorageSaveValue(int position, int value) char *SubText(char *text, int position, int length) void TakeScreenshot(char *fileName) void ToggleFullscreen(void) void ToggleVrMode(void) void TraceLog(int logType, char *text, ...) void UnloadFont(Font font) void UnloadImage(Image image) void UnloadMaterial(Material material) void UnloadMesh(Mesh *mesh) void UnloadModel(Model model) void UnloadMusicStream(Music music) void UnloadRenderTexture(RenderTexture2D target) void UnloadShader(Shader shader) void UnloadSound(Sound sound) void UnloadTexture(Texture2D texture) void UnloadWave(Wave wave) void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) void UpdateCamera(Camera3D *camera) void UpdateMusicStream(Music music) void UpdateSound(Sound sound, const void *data, int samplesCount) void UpdateTexture(Texture2D texture, const void *pixels) void UpdateTextureFromImage(Texture2D texture, Image image) void UpdateVrTracking(Camera3D *camera) Wave WaveCopy(Wave wave) void WaveCrop(Wave *wave, int initSample, int finalSample) void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) bool WindowShouldClose(void)
http://www.raylib.com
Alien::raylib
Ahmad Fatoum, <ahmad@a3f.at>
Copyright (C) 2018 by Ahmad Fatoum
Graphics::Raylib::XS is free software; you can redistribute it and/or modify it under the same terms as Perl itself, or, at your option, the zlib/libpng license.
To install Graphics::Raylib, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Graphics::Raylib
CPAN shell
perl -MCPAN -e shell install Graphics::Raylib
For more information on module installation, please visit the detailed CPAN module installation guide.