our
$VERSION
=
'0.001'
;
sub
TIEARRAY {
my
$this
=
bless
[
$_
[1]],
$_
[0];
weaken
$this
->[0];
return
$this
;
}
sub
STORE {
return
$_
[0]->[0]->setAngle(
$_
[2] )
if
3 ==
$_
[1];
return
$_
[0]->[0]->setX(
$_
[2] )
if
0 ==
$_
[1];
return
$_
[0]->[0]->setY(
$_
[2] )
if
1 ==
$_
[1];
return
$_
[0]->[0]->setZ(
$_
[2] )
if
2 ==
$_
[1];
}
sub
FETCH {
return
$_
[0]->[0]->getAngle
if
3 ==
$_
[1];
return
$_
[0]->[0]->getX
if
0 ==
$_
[1];
return
$_
[0]->[0]->getY
if
1 ==
$_
[1];
return
$_
[0]->[0]->getZ
if
2 ==
$_
[1];
}
sub
FETCHSIZE {
$_
[0]->[0]->elementCount }
sub
EXISTS {
exists
${
$_
[0]->[0] }->{rotation}->[
$_
[1] ] }
sub
STORESIZE {
warn
"STORESIZE"
}
sub
CLEAR {
$_
[0]->[0]->clear }
sub
DELETE {
warn
"DELETE "
}
sub
POP {
warn
"POP "
}
sub
PUSH {
warn
"PUSH "
}
sub
SHIFT {
warn
"SHIFT "
}
sub
UNSHIFT {
warn
"UNSHIFT"
}
sub
SPLICE {
warn
"SPLICE"
}
1;