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First requirements

Any perl program that uses Curses::UI needs to include "use Curses::UI". A program should also use "use strict" and the -w switch to ensure the program is working without common errors (but of course Curses::UI will work without them). After that an instance of Curses::UI must be created. From now on, this instance will be called "the UI". You should think about redirecting STDERR to a file, to see output that does not come from Curses::UI. (e.g. perl myscript.pl 2> debug.out). We want fancy colors, so the option -color_support is set to a true value.

    #!/usr/bin/perl -w

    use strict;
    use Curses::UI;
    my $cui = new Curses::UI( -color_support => 1 );

Create a menu

        my @menu = (
          { -label => 'File', 
            -submenu => [
           { -label => 'Exit      ^Q', -value => \&exit_dialog  }
                        ]
           },
        );

A menu is a rather ugly construct out of hash and arrayrefs. See Curses::UI::Menubar for details. What we do at this point is to create a Menubar with just one entry and one submenu. The entry is File and the submenu is 'Exit'. The vallue of this menu item is a reference to a sub called exit_dialog.

Dialogs

        sub exit_dialog()
        {
                my $return = $cui->dialog(
                        -message   => "Do you really want to quit?",
                        -title     => "Are you sure???", 
                        -buttons   => ['yes', 'no'],

                );

        exit(0) if $return;
        }

The dialog method of Curses::UI gives us an easy and convinient way to create dialogs on the main screen. This dialog is a more compley one, which asks the question whether or not we really want to exit. As the button for "yes" would return us a true value, we can easily exit on this return value.

Add the menubar

        my $menu = $cui->add(
                'menu','Menubar', 
                -menu => \@menu,
                -fg  => "blue",
        );

To finaly add the menubar to our root object, we have to call the add method on the Curses UI object. We specify the internal name of the widget as the first argument, the widget type as the second argument (like Label, TextViewer, etc.) and the menu structure we created at the beginning as an array referrence as third object. Because we want the menubar to have a blue theme, we give him the -fg option "blue". There are a couple of colors you can use, see Curses::UI::Color for details.

Add a window

        my $win1 = $cui->add(
                             'win1', 'Window',
                             -border => 1,
                             -y    => 1,
                             -bfg  => 'red',
                     );

There are only two types of object you can add to the Curses::UI root object: Menubars and Windows. All other widgets have to be inserted into a window. Of course you can add a Menubar to a window, but not vice versa ;-). The add method always has the same two first arguments: the internal name and the widget type. The internal name can be used to find an object. The method getobj takes this name and returns us the coresponding object out of the hirachy. See Curses::UI for details. Again we want some fency colors, so we tell the window to have a border, leave some space for the menubar (-y => 1) and set the border foreground color to red.

Add a widget

        my $texteditor = $win1->add("text", "TextEditor",
                                 -text => "Here is some text\n"
                                        . "And some more");

The next step is to add a usefull widget to our new small Curses::UI app. Here we take a TextEditor widget which performs basic tasks as a text editor. We add some initial text to the widget to make it not seem that empty.

Making keybindings

        $cui->set_binding(sub {$menu->focus()}, "\cX");
        $cui->set_binding( \&exit_dialog , "\cQ");

We want to be able to focus the Menubar if we finished editing in the TextEditor widget. Therefore we set a binding to the focus function of the menu and the key sequence CONTROLE (specified by \c) and X. Now we can easily return to the menu after editing. Because it is easier to have a shortcut for closing the application we add a binding for the sequent CONTROLE-Q to our nice exit_dialog method.

The final steps

        $texteditor->focus();
        $cui->mainloop();

We want to start editing directly. Therefore we set the initial focus on the TextEditor by calling it's focus method directly. The last thing we got to do is to tell Curses that it now contoles the program flow by starting it's mainloop.

You're done!

We have built a genuine Curses::UI application! Not that it is a very useful one, but who cares? Now try out if it works like you think it should. The complete source code of this application can be found in the examples directory of the distribution (examples/tutorial.pl).

Now you can enhance this application to become a full featured editor like Emacs :-)

Author

2003 (c) by Marcus Thiesen (marcus@cpan.org) All rights reserved This Tutorial is licensed under the same terms as perl itself.

If you have some additions to this tutorial feel free to send me a mail.