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NAME

Convert::Binary::C - Binary Data Conversion using C Types

SYNOPSIS

Simple

  use Convert::Binary::C;
  
  #---------------------------------------------
  # Create a new object and parse embedded code
  #---------------------------------------------
  my $c = Convert::Binary::C->new->parse( <<ENDC );
  
  enum Month { JAN, FEB, MAR, APR, MAY, JUN,
               JUL, AUG, SEP, OCT, NOV, DEC };
  
  struct Date {
    int        year;
    enum Month month;
    int        day;
  };
  
  ENDC
  
  #-----------------------------------------------
  # Pack Perl data structure into a binary string
  #-----------------------------------------------
  my $date = { year => 2002, month => 'DEC', day => 24 };
  
  my $packed = $c->pack( 'Date', $date );

Advanced

  use Convert::Binary::C;
  use Data::Dumper;
  
  #---------------------
  # Create a new object
  #---------------------
  my $c = new Convert::Binary::C ByteOrder => 'BigEndian';
  
  #---------------------------------------------------
  # Add include paths and global preprocessor defines
  #---------------------------------------------------
  $c->Include( '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.3/include',
               '/usr/include' )
    ->Define( qw( __USE_POSIX __USE_ISOC99=1 ) );
  
  #----------------------------------
  # Parse the 'time.h' header file
  #----------------------------------
  $c->parse_file( 'time.h' );
  
  #---------------------------------------
  # See which files the object depends on
  #---------------------------------------
  print Dumper( [$c->dependencies] );
  
  #-----------------------------------------------------------
  # See if struct timespec is defined and dump its definition
  #-----------------------------------------------------------
  if( $c->def( 'struct timespec' ) ) {
    print Dumper( $c->struct( 'timespec' ) );
  }
  
  #-------------------------------
  # Create some binary dummy data
  #-------------------------------
  my $data = "binaryteststring";
  
  #--------------------------------------------------------
  # Unpack $data according to 'struct timespec' definition
  #--------------------------------------------------------
  if( length($data) >= $c->sizeof( 'timespec' ) ) {
    my $perl = $c->unpack( 'timespec', $data );
    print Dumper( $perl );
  }
  
  #--------------------------------------------------------
  # See which member lies at offset 5 of 'struct timespec'
  #--------------------------------------------------------
  my $member = $c->member( 'timespec', 5 );
  print "member( 'timespec', 5 ) = '$member'\n";

DESCRIPTION

Convert::Binary::C is a preprocessor and parser for C type definitions. It is highly configurable and should support arbitrarily complex data structures. Its object-oriented interface has pack and unpack methods that act as replacements for Perl's pack and unpack and allow to use the C types instead of a string representation of the data structure for conversion of binary data from and to Perl's complex data structures.

Actually, what Convert::Binary::C does is not very different from what a C compiler does, just that it doesn't compile the source code into an object file or executable, but only parses the code and allows Perl to use the enumerations, structs, unions and typedefs that have been defined within your C source for binary data conversion, similar to Perl's pack and unpack.

Beyond that, the module offers a lot of convenience methods to retrieve information about the C types that have been parsed.

Background and History

In late 2000 I wrote a real-time debugging interface for an embedded medical device that allowed me to send out data from that device over its integrated Ethernet adapter. The interface was printf()-like, so you could easily send out strings or numbers. But you could also send out what I called arbitrary data, which was intended for arbitrary blocks of the device's memory.

Another part of this real-time debugger was a Perl application running on my workstation that gathered all the messages that were sent out from the embedded device. It printed all the strings and numbers, and hex-dumped the arbitrary data. However, manually parsing a couple of 300 byte hex-dumps of a complex C structure is not only frustrating, but also error-prone and time consuming.

Using unpack to retrieve the contents of a C structure works fine for small structures and if you don't have to deal with struct member alignment. But otherwise, maintaining such code can be as awful as deciphering hex-dumps.

As I didn't find anything to solve my problem on the CPAN, I wrote a little module that translated simple C structs into unpack strings. It worked, but it was slow. And since it couldn't deal with struct member alignment, I soon found myself adding padding bytes everywhere. So again, I had to maintain two sources, and changing one of them forced me to touch the other one.

All in all, this little module seemed to make my task a bit easier, but it was far from being what I was thinking of:

  • A module that could directly use the source I've been coding for the embedded device without any modifications.

  • A module that could be configured to match the properties of the different compilers and target platforms I was using.

  • A module that was fast enough to decode a great amount of binary data even on my slow workstation.

I didn't know how to accomplish these tasks until I read something about XS. At least, it seemed as if it could solve my performance problems. However, writing a C parser in C isn't easier than it is in Perl. But writing a C preprocessor from scratch is even worse.

Fortunately enough, after a few weeks of searching I found both, a lean, open-source C preprocessor library, and a reusable YACC grammar for ANSI-C. That was the beginning of the development of Convert::Binary::C in late 2001.

Now, I'm successfully using the module in my embedded environment since long before it appeared on CPAN. From my point of view, it is exactly what I had in mind. It's fast, flexible, easy to use and portable. It doesn't require external programs or other Perl modules.

About this document

This document describes how to use Convert::Binary::C. A lot of different features are presented, and the example code sometimes uses Perl's more advanced language elements. If your experience with Perl is rather limited, you should know how to use Perl's very good documentation system.

To look up one of the manpages, use the perldoc command. For example,

  perldoc perl

will show you Perl's main manpage. To look up a specific Perl function, use perldoc -f:

  perldoc -f map

gives you more information about the map function. You can also search the FAQ using perldoc -q:

  perldoc -q array

will give you everything you ever wanted to know about Perl arrays. But now, let's go on with some real stuff!

Why use Convert::Binary::C?

Say you want to pack (or unpack) data according to the following C structure:

  struct foo {
    char ary[3];
    unsigned short baz;
    int bar;
  };

You could of course use Perl's pack and unpack functions:

  @ary = (1, 2, 3);
  $baz = 40000;
  $bar = -4711;
  $binary = pack 'c3 S i', @ary, $baz, $bar;

But this implies that the struct members are byte aligned. If they were long aligned (which is the default for most compilers), you'd have to write

  $binary = pack 'c3 x S x2 i', @ary, $baz, $bar;

which doesn't really increase readability.

Now imagine that you need to pack the data for a completely different architecture with different byte order. You would look into the pack manpage again and perhaps come up with this:

  $binary = pack 'c3 x n x2 N', @ary, $baz, $bar;

However, if you try to unpack $foo again, your signed values have turned into unsigned ones.

All this can still be managed with Perl. But imagine your structures get more complex? Imagine you need to support different platforms? Imagine you need to make changes to the structures? You'll not only have to change the C source but also dozens of pack strings in your Perl code. This is no fun. And Perl should be fun.

Now, wouldn't it be great if you could just read in the C source you've already written and use all the types defined there for packing and unpacking? That's what Convert::Binary::C does.

Creating a Convert::Binary::C object

To use Convert::Binary::C just say

  use Convert::Binary::C;

to load the module. Its interface is completely object oriented, so it doesn't export any functions.

Next, you need to create a new Convert::Binary::C object. This can be done by either

  $c = Convert::Binary::C->new;

or

  $c = new Convert::Binary::C;

You can optionally pass configuration options to the constructor as described in the next section.

Configuring the object

To configure a Convert::Binary::C object, you can either call the configure method or directly pass the configuration options to the constructor. If you want to change byte order and alignment, you can use

  $c->configure( ByteOrder => 'LittleEndian',
                 Alignment => 2 );

or you can change the construction code to

  $c = new Convert::Binary::C ByteOrder => 'LittleEndian',
                              Alignment => 2;

Either way, the object will now know that it should use little endian (Intel) byte order and 2-byte struct member alignment for packing and unpacking.

Alternatively, you can use the option names as names of methods to configure the object, like:

  $c->ByteOrder( 'LittleEndian' );

You can also retrieve information about the current configuration of a Convert::Binary::C object. For details, see the section about the configure method.

Parsing C code

Convert::Binary::C allows two ways of parsing C source. Either by parsing external C header or C source files:

  $c->parse_file( 'header.h' );

Or by parsing C code embedded in your script:

  $c->parse( <<'CCODE' );
  struct foo {
    char ary[3];
    unsigned short baz;
    int bar;
  };
  CCODE

Now the object $c will know everything about struct foo. The example above uses a so-called here-document. It allows to easily embed multi-line strings in your code. You can find more about here-documents in perldata or perlop.

Since the parse and parse_file methods throw an exception when a parse error occurs, you usually want to catch these in an eval block:

  eval { $c->parse_file('header.h') };
  if( $@ ) {
    # do something appropriate
  }

Perl's special $@ variable will contain an empty string (which evaluates to a false value in boolean context) on success or an error string on failure.

As another feature, parse and parse_file return a reference to their object on success, just like configure does when you're configuring the object. This will allow you to write constructs like this:

  my $c = eval {
    Convert::Binary::C->new( Include => ['/usr/include'] )
                      ->parse_file( 'header.h' )
  };
  if( $@ ) {
    # do something appropriate
  }

Packing and unpacking

Convert::Binary::C has two methods, pack and unpack, that act similar to the functions of same denominator in Perl. To perform the packing described in the example above, you could write:

  $data = {
    ary => [1, 2, 3],
    baz => 40000,
    bar => -4711,
  };
  $binary = $c->pack( 'foo', $data );

Unpacking will work exactly the same way, just that the unpack method will take a byte string as its input and will return a reference to a (possibly very complex) Perl data structure.

  $binary = from_memory();
  $data = $c->unpack( 'foo', $binary );

You can now easily access all of the values:

  print "foo.ary[1] = $data->{ary}[1]\n";

Or you can even more conveniently use the Data::Dumper module:

  use Data::Dumper;
  print Dumper( $data );

The output would look something like this:

  $VAR1 = {
    'bar' => -271,
    'baz' => 5000,
    'ary' => [
      42,
      48,
      100
    ]
  };

Preprocessor configuration

Convert::Binary::C uses Thomas Pornin's ucpp as an internal C preprocessor. It is compliant to ISO-C99, so you don't have to worry about using even weird preprocessor constructs in your code.

If your C source contains includes or depends upon preprocessor defines, you may need to configure the internal preprocessor. Use the Include and Define configuration options for that:

  $c->configure( Include => ['/usr/include',
                             '/home/mhx/include'],
                 Define  => [qw( NDEBUG FOO=42 )] );

If your code uses system includes, it is most likely that you will need to define the symbols that are usually defined by the compiler.

On some operating systems, the system includes require the preprocessor to predefine a certain set of assertions. Assertions are supported by ucpp, and you can define them either in the source code using #assert or as a property of the Convert::Binary::C object using Assert:

  $c->configure( Assert => ['predicate(answer)'] );

Supported pragma directives

Convert::Binary::C supports the pack pragma to locally override struct member alignment. The supported syntax is as follows:

#pragma pack( ALIGN )

Sets the new alignment to ALIGN.

#pragma pack

Resets the alignment to its original value.

#pragma pack( push, ALIGN )

Saves the current alignment on a stack and sets the new alignment to ALIGN.

#pragma pack( pop )

Restores the alignment to the last value saved on the stack.

  /*  Example assumes sizeof( short ) == 2, sizeof( long ) == 4.  */
  
  #pragma pack(1)
  
  struct nopad {
    char a;               /* no padding bytes between 'a' and 'b' */
    long b;
  };
  
  #pragma pack            /* reset to "native" alignment          */
  
  #pragma pack( push, 2 )
  
  struct pad {
    char    a;            /* one padding byte between 'a' and 'b' */
    long    b;
  
  #pragma pack( push, 1 )
  
    struct {
      char  c;            /* no padding between 'c' and 'd'       */
      short d;
    }       e;            /* sizeof( e ) == 3                     */
  
  #pragma pack( pop );    /* back to pack( 2 )                    */
  
    long    f;            /* one padding byte between 'e' and 'f' */
  };
  
  #pragma pack( pop );    /* back to "native"                     */

The pack pragma as it is currently implemented only affects the maximum struct member alignment. There are compilers that also allow to specify the minimum struct member alignment. This is not supported by Convert::Binary::C.

Automatic configuration using ccconfig

As there are over 20 different configuration options, setting all of them correctly can be a lengthy and tedious task.

The ccconfig script, which is bundled with this module, aims at automatically determining the correct compiler configuration by testing the compiler executable. It works for both, native and cross compilers.

UNDERSTANDING TYPES

This section covers one of the fundamental features of Convert::Binary::C. It's how type expressions, referred to as TYPEs in the method reference, are handled by the module.

Many of the methods, namely pack, unpack, sizeof, typeof, member and offsetof, are passed a TYPE to operate on as their first argument.

Standard Types

These are trivial. Standard types are simply enum names, struct names, union names, or typedefs. Almost every method that wants a TYPE will accept a standard type.

For enums, structs and unions, the prefixes enum, struct and union are optional. However, if a typedef with the same name exists, like in

  struct foo {
    int bar;
  };
  
  typedef int foo;

you will have to use the prefix to distinguish between the struct and the typedef. Otherwise, a typedef is always given preference.

Basic Types

Basic types, or atomic types, are int or char, for example. It's possible to use these basic types without having parsed any code. You can simply do

  $c = new Convert::Binary::C;
  $size = $c->sizeof( 'unsigned long' );
  $data = $c->pack( 'short int', 42 );

Even though the above works fine, it is not possible to define more complex types on the fly, so

  $size = $c->sizeof( 'struct { int a, b; }' );

will result in an error.

Basic types are not supported by all methods. For example, it makes no sense to use member or offsetof on a basic type. Using typeof isn't very useful, but supported.

Member Expressions

This is by far the most complex part, depending on the complexity of your data structures. Any standard type that defines a compound or an array may be followed by a member expression to select only a certain part of the data type. Say you have parsed the following C code:

  struct foo {
    long type;
    struct {
      short x, y;
    } array[20];
  };
  
  typedef struct foo matrix[8][8];

You may want to know the size of the array member of struct foo. This is quite easy:

  print $c->sizeof( 'foo.array' ), " bytes";

will print

  80 bytes

depending of course on the ShortSize you configured.

If you wanted to unpack only a single column of matrix, that's easy as well (and of course it doesn't matter which index you use):

  $column = $c->unpack( 'matrix[2]', $data );

Member expressions can be arbitrarily complex:

  $type = $c->typeof( 'matrix[2][3].array[7].y' );
  print "the type is $type";

will, for example, print

  the type is short

Member expressions are also used as the second argument to offsetof.

Offsets

Members returned by the member method have an optional offset suffix to indicate that the given offset doesn't point to the start of that member. For example,

  $member = $c->member( 'matrix', 1431 );
  print $member;

will print

  [2][1].type+3

If you would use this as a member expression, like in

  $size = $c->sizeof( "matrix $member" );

the offset suffix will simply be ignored. Actually, it will be ignored for all methods if it's used in the first argument.

When used in the second argument to offsetof, it will usually do what you mean, i. e. the offset suffix, if present, will be considered when determining the offset. This behaviour ensures that

  $member = $c->member( 'foo', 43 );
  $offset = $c->offsetof( 'foo', $member );
  print "'$member' is located at offset $offset of struct foo";

will always correctly set $offset:

  '.array[9].y+1' is located at offset 43 of struct foo

If this is not what you mean, e. g. because you want to know the offset where the member returned by member starts, you just have to remove the suffix:

  $member =~ s/\+\d+$//;
  $offset = $c->offsetof( 'foo', $member );
  print "'$member' starts at offset $offset of struct foo";

This would then print:

  '.array[9].y' starts at offset 42 of struct foo

METHODS

new

new
new OPTION1 => VALUE1, OPTION2 => VALUE2, ...

The constructor is used to create a new Convert::Binary::C object. You can simply use

  $c = new Convert::Binary::C;

without additional arguments to create an object, or you can optionally pass any arguments to the constructor that are described for the configure method.

configure

configure
configure OPTION
configure OPTION1 => VALUE1, OPTION2 => VALUE2, ...

This method can be used to configure an existing Convert::Binary::C object or to retrieve its current configuration.

To configure the object, the list of options consists of key and value pairs and must therefore contain an even number of elements. configure (and also new if used with configuration options) will throw an exception if you pass an odd number of elements. Configuration will normally look like this:

  $c->configure( ByteOrder => 'BigEndian', IntSize => 2 );

To retrieve the current value of a configuration option, you must pass a single argument to configure that holds the name of the option, just like

  $order = $c->configure( 'ByteOrder' );

If you want to get the values of all configuration options at once, you can call configure without any arguments and it will return a reference to a hash table that holds the whole object configuration. This can be conveniently used with the Data::Dumper module, for example:

  use Convert::Binary::C;
  use Data::Dumper;
  
  $c = new Convert::Binary::C Define  => ['DEBUGGING', 'FOO=123'],
                              Include => ['/usr/include'];
  
  print Dumper( $c->configure );

Which will print something like this:

  $VAR1 = {
    'Define' => [
      'DEBUGGING',
      'FOO=123'
    ],
    'ByteOrder' => 'LittleEndian',
    'LongSize' => 4,
    'IntSize' => 4,
    'ShortSize' => 2,
    'HasMacroVAARGS' => 1,
    'Assert' => [],
    'UnsignedChars' => 0,
    'DoubleSize' => 8,
    'EnumType' => 'Integer',
    'PointerSize' => 4,
    'EnumSize' => 4,
    'DisabledKeywords' => [],
    'FloatSize' => 4,
    'LongLongSize' => 8,
    'Alignment' => 1,
    'LongDoubleSize' => 12,
    'KeywordMap' => {},
    'HasCPPComments' => 1,
    'Include' => [
      '/usr/include'
    ],
    'Warnings' => 0
  };

Since you may not always want to write a configure call when you only want to change a single configuration item, you can use any configuration option name as a method name, like:

  $c->ByteOrder( 'LittleEndian' ) if $c->IntSize < 4;

(Yes, the example doesn't make very much sense... ;-)

However, you should keep in mind that configuration methods that can take lists (namely Include, Define and Assert, but not DisabledKeywords) may behave slightly different than their configure equivalent. If you pass these methods a single argument that is an array reference, the current list will be replaced by the new one, which is just the behaviour of the corresponding configure call. So the following are equivalent:

  $c->configure( Define => ['foo', 'bar=123'] );
  $c->Define( ['foo', 'bar=123'] );

But if you pass a list of strings instead of an array reference (which cannot be done when using configure), the new list items are appended to the current list, so

  $c = new Convert::Binary::C Include => ['/include'];
  $c->Include( '/usr/include', '/usr/local/include' );
  print Dumper( $c->Include );
  
  $c->Include( ['/usr/local/include'] );
  print Dumper( $c->Include );

will first print all three include paths, but finally only /usr/local/include will be configured:

  $VAR1 = [
    '/include',
    '/usr/include',
    '/usr/local/include'
  ];
  $VAR1 = [
    '/usr/local/include'
  ];

Furthermore, configuration methods can be chained together, as they return a reference to their object if called as a set method. So, if you like, you can configure your object like this:

  $c = Convert::Binary::C->new( IntSize => 4 )
         ->Define( qw( __DEBUG__ DB_LEVEL=3 ) )
         ->ByteOrder( 'BigEndian' );
  
  $c->configure( EnumType => 'Both', Alignment => 4 )
    ->Include( '/usr/include', '/usr/local/include' );

In the example above, qw( ... ) is the word list quoting operator. It returns a list of all non-whitespace sequences, and is especially useful for configuring preprocessor defines or assertions. The following assignments are equivalent:

  @array = ('one', 'two', 'three');
  @array = qw(one two three);

You can configure the following options. Unknown options, as well as invalid values for an option, will cause the object to throw exceptions.

IntSize => 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by an integer. This is in most cases 2 or 4. If you set it to zero, the size of an integer on the host system will be used. This is also the default.

ShortSize => 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by a short integer. Although integers explicitly declared as short should be always 16 bit, there are compilers that make a short 8 bit wide. If you set it to zero, the size of a short integer on the host system will be used. This is also the default.

LongSize => 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by a long integer. If set to zero, the size of a long integer on the host system will be used. This is also the default.

LongLongSize => 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by a long long integer. If set to zero, the size of a long long integer on the host system, or 8, will be used. This is also the default.

FloatSize => 0 | 1 | 2 | 4 | 8 | 12 | 16

Set the number of bytes that are occupied by a single precision floating point value. If you set it to zero, the size of a float on the host system will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES".

DoubleSize => 0 | 1 | 2 | 4 | 8 | 12 | 16

Set the number of bytes that are occupied by a double precision floating point value. If you set it to zero, the size of a double on the host system will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES".

LongDoubleSize => 0 | 1 | 2 | 4 | 8 | 12 | 16

Set the number of bytes that are occupied by a double precision floating point value. If you set it to zero, the size of a long double on the host system, or 12 will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES".

PointerSize => 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by a pointer. This is in most cases 2 or 4. If you set it to zero, the size of a pointer on the host system will be used. This is also the default.

EnumSize => -1 | 0 | 1 | 2 | 4 | 8

Set the number of bytes that are occupied by an enumeration type. On most systems, this is equal to the size of an integer, which is also the default. However, for some compilers, the size of an enumeration type depends on the size occupied by the largest enumerator. So the size may vary between 1 and 8. If you have

  enum foo {
    ONE = 100, TWO = 200
  };

this will occupy one byte because the enum can be represented as an unsigned one-byte value. However,

  enum foo {
    ONE = -100, TWO = 200
  };

will occupy two bytes, because the -100 forces the type to be signed, and 200 doesn't fit into a signed one-byte value. Therefore, the type used is a signed two-byte value. If this is the behaviour you need, set the EnumSize to 0.

Some compilers try to follow this strategy, but don't care whether the enumeration has signed values or not. They always declare an enum as signed. On such a compiler, given

  enum one { ONE = -100, TWO = 100 };
  enum two { ONE =  100, TWO = 200 };

enum one will occupy only one byte, while enum two will occupy two bytes, even though it could be represented by a unsigned one-byte value. If this is the behaviour of your compiler, set EnumSize to -1.

Alignment => 1 | 2 | 4 | 8 | 16

Set the struct member alignment. This option controls where padding bytes are inserted between struct members. It globally sets the alignment for all structs/unions. However, this can be overridden from within the source code with the common pack pragma as explained in "Supported pragma directives". The default alignment is 1, which means no padding bytes are inserted.

The Alignment option is similar to the -Zp[n] option of the Intel compiler. It globally specifies the maximum boundary to which struct members are aligned. Consider the following structure and the sizes of char, short, long and double being 1, 2, 4 and 8, respectively.

  struct align {
    char   a;
    short  b, c;
    long   d;
    double e;
  };

With an alignment of 1 (the default), the struct members would be packed tightly:

  0   1   2   3   4   5   6   7   8   9  10  11  12
  +---+---+---+---+---+---+---+---+---+---+---+---+
  | a |   b   |   c   |       d       |             ...
  +---+---+---+---+---+---+---+---+---+---+---+---+
  
     12  13  14  15  16  17
      +---+---+---+---+---+
  ...     e               |
      +---+---+---+---+---+

With an alignment of 2, the struct members larger than one byte would be aligned to 2-byte boundaries, which results in a single padding byte between a and b.

  0   1   2   3   4   5   6   7   8   9  10  11  12
  +---+---+---+---+---+---+---+---+---+---+---+---+
  | a | * |   b   |   c   |       d       |         ...
  +---+---+---+---+---+---+---+---+---+---+---+---+
  
     12  13  14  15  16  17  18
      +---+---+---+---+---+---+
  ...         e               |
      +---+---+---+---+---+---+

With an alignment of 4, the struct members of size 2 would be aligned to 2-byte boundaries and larger struct members would be aligned to 4-byte boundaries:

  0   1   2   3   4   5   6   7   8   9  10  11  12
  +---+---+---+---+---+---+---+---+---+---+---+---+
  | a | * |   b   |   c   | * | * |       d       | ...
  +---+---+---+---+---+---+---+---+---+---+---+---+
  
     12  13  14  15  16  17  18  19  20
      +---+---+---+---+---+---+---+---+
  ... |               e               |
      +---+---+---+---+---+---+---+---+

This layout of the struct members allows the compiler to generate optimized code because aligned members can be accessed more easily by the underlying architecture.

Finally, setting the alignment to 8 will align doubles to 8-byte boundaries:

  0   1   2   3   4   5   6   7   8   9  10  11  12
  +---+---+---+---+---+---+---+---+---+---+---+---+
  | a | * |   b   |   c   | * | * |       d       | ...
  +---+---+---+---+---+---+---+---+---+---+---+---+
  
     12  13  14  15  16  17  18  19  20  21  22  23  24
      +---+---+---+---+---+---+---+---+---+---+---+---+
  ... | * | * | * | * |               e               |
      +---+---+---+---+---+---+---+---+---+---+---+---+

Further increasing the alignment does not alter the layout of our structure, as only members larger that 8 bytes would be affected.

The alignment of a structure depends on its largest member and on the setting of the Alignment option. With Alignment set to 2, a structure holding a long would be aligned to a 2-byte boundary, while a structure containing only chars would have no alignment restrictions.

Here's another example. Assuming 8-byte alignment, the following two structs will both have a size of 16 bytes:

  struct one {
    char   c;
    double d;
  };
  
  struct two {
    double d;
    char   c;
  };

This is clear for struct one, because the member d has to be aligned to an 8-byte boundary, and thus 7 padding bytes are inserted after c. But for struct two, the padding bytes are inserted at the end of the structure, which doesn't make much sense immediately. However, it makes perfect sense if you think about an array of struct two. Each double has to be aligned to an 8-byte boundary, an thus each array element would have to occupy 16 bytes. With that in mind, it would be strange if a struct two variable would have a different size. And it would make the widely used construct

  struct two array[] = { {1.0, 0}, {2.0, 1} };
  int elements = sizeof(array) / sizeof(struct two);

impossible.

The alignment behaviour described here seems to be common for all compilers. However, not all compilers have an option to configure their default alignment.

ByteOrder => 'BigEndian' | 'LittleEndian'

Set the byte order for integers larger than a single byte. Little endian (Intel, least significant byte first) and big endian (Motorola, most significant byte first) byte order are supported. The default byte order is the same as the byte order of the host system.

EnumType => 'Integer' | 'String' | 'Both'

This option controls the type that enumeration constants will have in data structures returned by the unpack method. If you have the following definitions:

  typedef enum {
    SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
    THURSDAY, FRIDAY, SATURDAY
  } Weekday;
  
  typedef enum {
    JANUARY, FEBRUARY, MARCH, APRIL, MAY, JUNE, JULY,
    AUGUST, SEPTEMBER, OCTOBER, NOVEMBER, DECEMBER
  } Month;
  
  typedef struct {
    int     year;
    Month   month;
    int     day;
    Weekday weekday;
  } Date;

and a byte string that holds a packed Date struct, then you'll get the following results from a call to the unpack method.

Integer

Enumeration constants are returned as plain integers. This is fast, but may be not very useful. It is also the default.

  $date = {
    'weekday' => 1,
    'month' => 0,
    'day' => 7,
    'year' => 2002
  };
String

Enumeration constants are returned as strings. This will create a string constant for every unpacked enumeration constant and thus consumes more time and memory. However, the result may be more useful.

  $date = {
    'weekday' => 'MONDAY',
    'month' => 'JANUARY',
    'day' => 7,
    'year' => 2002
  };
Both

Enumeration constants are returned as double typed scalars. If evaluated in string context, the enumeration constant will be a string, if evaluated in numeric context, the enumeration constant will be an integer.

  $date = $c->EnumType('Both')->unpack('Date', $binary);
  
  printf "Weekday = %s (%d)\n\n", $date->{weekday},
                                  $date->{weekday};
  
  if( $date->{month} == 0 ) {
    print "It's $date->{month}, happy new year!\n\n";
  }
  
  print Dumper( $date );

This will print:

  Weekday = MONDAY (1)
  
  It's JANUARY, happy new year!
  
  $VAR1 = {
    'weekday' => 'MONDAY',
    'month' => 'JANUARY',
    'day' => 7,
    'year' => 2002
  };
DisabledKeywords => [ KEYWORDS ]

This option allows you to selectively deactivate certain keywords in the C parser. Some C compilers don't have the complete ANSI keyword set, i.e. they don't recognize the keywords const or void, for example. If you do

  typedef int void;

on such a compiler, this will usually be ok. But if you parse this with an ANSI compiler, it will be a syntax error. To parse the above code correctly, you have to disable the void keyword in the Convert::Binary::C parser:

  $c->DisabledKeywords( [qw( void )] );

By default, the Convert::Binary::C parser will recognize the keywords inline and restrict. If your compiler doesn't have these new keywords, it usually doesn't matter. Only if you're using the keywords as identifiers, like in

  typedef struct inline {
    int a, b;
  } restrict;

you'll have to disable these ISO-C99 keywords:

  $c->DisabledKeywords( [qw( inline restrict )] );

The parser allows you to disable the following keywords:

  asm
  auto
  const
  double
  enum
  extern
  float
  inline
  long
  register
  restrict
  short
  signed
  static
  unsigned
  void
  volatile
KeywordMap => { KEYWORD => TOKEN, ... }

This option allows you to add new keywords to the parser. These new keywords can either be mapped to existing tokens or simply ignored. For example, recent versions of the GNU compiler recognize the keywords __signed__ and __extension__. The first one obviously is a synonym for signed, while the second one is only a marker for a language extension.

Using the preprocessor, you could of course do the following:

  $c->Define( qw( __signed__=signed __extension__= ) );

However, the preprocessor symbols could be undefined or redefined in the code, and

  #ifdef __signed__
  # undef __signed__
  #endif
  
  typedef __extension__ __signed__ long long s_quad;

would generate a parse error, because __signed__ is an unexpected identifier.

Instead of utilizing the preprocessor, you'll have to create mappings for the new keywords directly in the parser using KeywordMap. In the above example, you want to map __signed__ to the built-in C keyword signed and ignore __extension__. This could be done with the following code:

  $c->KeywordMap( {
                    __signed__    => 'signed',
                    __extension__ => undef,
                  } );

You can specify any valid identifier as hash key, and either a valid C keyword or undef as hash value. Having configured the object that way, you could parse even

  #ifdef __signed__
  # undef __signed__
  #endif
  
  typedef __extension__ __signed__ long long s_quad;

without problems.

Note that KeywordMap and DisabledKeywords perfectly work together. You could, for example, disable the signed keyword, but still have __signed__ mapped to the original signed token:

  $c->configure( DisabledKeywords => [ 'signed' ],
                 KeywordMap       => { __signed__  => 'signed' } );

This would allow you to define

  typedef __signed__ long signed;

which would normally be a syntax error because signed cannot be used as an identifier.

UnsignedChars => 0 | 1

Use this boolean option if you want characters to be unsigned if specified without an explicit signed or unsigned type specifier. By default, characters are signed.

Warnings => 0 | 1

Use this boolean option if you want warnings to be issued during the parsing of source code. Currently, warnings are only reported by the preprocessor, so don't expect the output to cover everything.

By default, warnings are turned off and only errors will be reported. However, even these errors are turned off if you run without the -w flag.

HasCPPComments => 0 | 1

Use this option to turn C++ comments on or off. By default, C++ comments are enabled. Disabling C++ comments may be necessary if your code includes strange things like:

  one = 4 //* <- divide */ 4;
  two = 2;

With C++ comments, the above will be interpreted as

  one = 4
  two = 2;

which will obviously be a syntax error, but without C++ comments, it will be interpreted as

  one = 4 / 4;
  two = 2;

which is correct.

HasMacroVAARGS => 0 | 1

Use this option to turn the __VA_ARGS__ macro expansion on or off. If this is enabled (which is the default), you can use variable length argument lists in your preprocessor macros.

  #define DEBUG( ... )  fprintf( stderr, __VA_ARGS__ )

There's normally no reason to turn that feature off.

Include => [ INCLUDES ]

Use this option to set the include path for the internal preprocessor. The option value is a reference to an array of strings, each string holding a directory that should be searched for includes.

Define => [ DEFINES ]

Use this option to define symbols in the preprocessor. The option value is, again, a reference to an array of strings. Each string can be either just a symbol or an assignment to a symbol. This is completely equivalent to what the -D option does for most preprocessors.

The following will define the symbol FOO and define BAR to be 12345:

  $c->configure( Define => [qw(FOO BAR=12345)] );
Assert => [ ASSERTIONS ]

Use this option to make assertions in the preprocessor. If you don't know what assertions are, don't be concerned, since they're deprecated anyway. They are, however, used in some system's include files. The value is an array reference, just like for the macro definitions. Only the way the assertions are defined is a bit different and mimics the way they are defined with the #assert directive:

  $c->configure( Assert => ['foo(bar)'] );

You can reconfigure all options even after you have parsed some code. The changes will be applied to the already parsed definitions. This works as long as array lengths are not affected by the changes. If you have Alignment and IntSize set to 4 and parse code like this

  typedef struct {
    char abc;
    int  day;
  } foo;
  
  struct bar {
    foo  zap[2*sizeof(foo)];
  };

the array zap in struct bar will obviously have 16 elements. If you reconfigure the alignment to 1 now, the size of foo is now 5 instead of 8. While the alignment is adjusted correctly, the number of elements in array zap will still be 16 and will not be changed to 10.

parse

parse CODE

Parses a string of valid C code. All enumeration, compound and type definitions are extracted. You can call the parse and parse_file methods as often as you like to add further definitions to the Convert::Binary::C object.

parse will throw an exception if an error occurs. On success, the method returns a reference to its object.

See "Parsing C code" for an example.

parse_file

parse_file FILE

Parses a C source file. All enumeration, compound and type definitions are extracted. You can call the parse and parse_file methods as often as you like to add further definitions to the Convert::Binary::C object.

parse_file will throw an exception if an error occurs. On success, the method returns a reference to its object.

See "Parsing C code" for an example.

You must be aware that the preprocessor is reset with every call to parse or parse_file. Also, you may use types previously defined, but you are not allowed to redefine types.

When you're parsing C source files instead of C header files, note that local definitions are ignored. This means that type definitions hidden within functions will not be recognized by Convert::Binary::C. This is necessary because different functions (even different blocks within the same function) can define types with the same name:

  void my_func( int i )
  {
    if( i < 10 ) {
      enum digit { ONE, TWO, THREE } x = ONE;
      printf("%d, %d\n", i, x);
    }
    else {
      enum digit { THREE, TWO, ONE } x = ONE;
      printf("%d, %d\n", i, x);
    }
  }

The above is a valid piece of C code, but it's not possible for Convert::Binary::C to distinguish between the different definitions of enum digit, as they're only defined locally within the corresponding block.

clean

clean

Clears all information that has been collected during previous calls to parse or parse_file. You can use this method if you want to parse some entirely different code, but with the same configuration.

The clean method returns a reference to its object.

clone

clone

Makes the object return an exact independent copy of itself.

  $c = new Convert::Binary::C Include => ['/usr/include'];
  $c->parse_file( 'definitions.c' );
  $clone = $c->clone;

The above code is technically equivalent (Mostly. Actually, using sourcify and parse might alter the order of the parsed data, which would make methods such as compound return the definitions in a different order.) to:

  $c = new Convert::Binary::C Include => ['/usr/include'];
  $c->parse_file( 'definitions.c' );
  $clone = new Convert::Binary::C %{$c->configure};
  $clone->parse( $c->sourcify );

Using clone is just a lot faster.

def

def NAME

If you need to know if a definition for a certain type name exists, use this method. You pass it the name of an enum, struct, union or typedef, and it will return a non-empty string being either "enum", "struct", "union", or "typedef" if there's a definition for the type in question, an empty string if there's no such definition, or undef if the name is completely unknown. If the type can be interpreted as a basic type, "basic" will be returned.

  use Convert::Binary::C;
  
  my $c = Convert::Binary::C->new->parse( <<'ENDC' );
  
  typedef struct __not  not;
  typedef struct __not *ptr;
  
  struct foo {
    enum bar *xxx;
  };
  
  ENDC
  
  for my $type ( qw( not ptr foo bar xxx ),
                 'unsigned long' )
  {
    my $def = $c->def( $type );
    printf "\$c->def( '$type' )  =>  %s\n",
           defined $def ? "'$def'" : 'undef';
  }

The following would be returned by the def method:

  $c->def( 'not' )  =>  ''
  $c->def( 'ptr' )  =>  'typedef'
  $c->def( 'foo' )  =>  'struct'
  $c->def( 'bar' )  =>  ''
  $c->def( 'xxx' )  =>  undef
  $c->def( 'unsigned long' )  =>  'basic'

So, if def returns a non-empty string, you can safely use any other method with that type's name.

In cases where the typedef namespace overlaps with the namespace of enums/structs/unions, the def method will give preference to the typedef and will thus return the string "typedef". You could however force interpretation as an enum, struct or union by putting "enum", "struct" or "union" in front of the type's name.

pack

pack TYPE
pack TYPE, DATA
pack TYPE, DATA, STRING

Use this method to pack a complex data structure into a binary string according to a type definition that has been previously parsed. DATA must be a scalar matching the type definition. C structures and unions are represented by references to Perl hashes, C arrays by references to Perl arrays.

  use Convert::Binary::C;
  use Data::Dumper;
  use Data::Hexdumper;
  
  $c = Convert::Binary::C->new( ByteOrder => 'BigEndian',
                                LongSize  => 4,
                                ShortSize => 2 )
                         ->parse( <<'ENDC' );
  struct test {
    char    ary[3];
    union {
      short word[2];
      long  quad;
    }       uni;
  };
  ENDC

Hashes don't have to contain a key for each compound member and arrays may be truncated:

  $binary = $c->pack( 'test', { ary => [1, 2], uni => { quad => 42 } } );

Elements not defined in the Perl data structure will be set to zero in the packed byte string. If you pass undef as or simply omit the second parameter, the whole string will be initialized with zero bytes. On success, the packed byte string is returned.

  print hexdump( data => $binary );

The above code would print:

    0x0000 : 01 02 00 00 00 00 2A                            : ......*

You could also use unpack and dump the data structure.

  $unpacked = $c->unpack( 'test', $binary );
  print Data::Dumper->Dump( [$unpacked], ['unpacked'] );

This would print:

  $unpacked = {
    'uni' => {
      'word' => [
        0,
        42
      ],
      'quad' => 42
    },
    'ary' => [
      1,
      2,
      0
    ]
  };

If TYPE refers to a compound object, you may pack any member of that compound object. Simply add a member expression to the type name, just as you would access the member in C:

  $array = $c->pack( 'test.ary', [1, 2, 3] );
  print hexdump( data => $array );
  
  $value = $c->pack( 'test.uni.word[1]', 2 );
  print hexdump( data => $value );

This would give you:

    0x0000 : 01 02 03                                        : ...
    0x0000 : 00 02                                           : ..

Call pack with the optional STRING argument if you want to use an existing binary string to insert the data. If called in a void context, pack will directly modify the string you passed as the third argument. Otherwise, a copy of the string is created, and pack will modify and return the copy, so the original string will remain unchanged.

The 3-argument version may be useful if you want to change only a few members of a complex data structure without having to unpack everything, change the members, and then pack again (which could waste lots of memory and CPU cycles). So, instead of doing something like

  $test = $c->unpack( 'test', $binary );
  $test->{uni}{quad} = 4711;
  $new = $c->pack( 'test', $test );

to change the uni.quad member of $packed, you could simply do either

  $new = $c->pack( 'test', { uni => { quad => 4711 } }, $binary );

or

  $c->pack( 'test', { uni => { quad => 4711 } }, $binary );

while the latter would directly modify $packed. Besides this code being a lot shorter (and perhaps even more readable), it can be significantly faster if you're dealing with really big data blocks.

If the length of the input string is less than the size required by the type, the string (or its copy) is extended and the extended part is initialized to zero. If the length is more than the size required by the type, the string is kept at that length, and also a copy would be an exact copy of that string.

  $too_short = pack "C*", (1 .. 4);
  $too_long  = pack "C*", (1 .. 20);
  
  $c->pack( 'test', { uni => { quad => 0x4711 } }, $too_short );
  print "too_short:\n", hexdump( data => $too_short );
  
  $copy = $c->pack( 'test', { uni => { quad => 0x4711 } }, $too_long );
  print "\ncopy:\n", hexdump( data => $copy );

This would print:

  too_short:
    0x0000 : 01 02 03 00 00 47 11                            : .....G.
  
  copy:
    0x0000 : 01 02 03 00 00 47 11 08 09 0A 0B 0C 0D 0E 0F 10 : .....G..........
    0x0010 : 11 12 13 14                                     : ....

unpack

unpack TYPE, STRING

Use this method to unpack a binary string and create an arbitrarily complex Perl data structure based on a previously parsed type definition.

  use Convert::Binary::C;
  use Data::Dumper;
  
  $c = Convert::Binary::C->new( ByteOrder => 'BigEndian',
                                LongSize  => 4,
                                ShortSize => 2 )
                         ->parse( <<'ENDC' );
  struct test {
    char    ary[3];
    union {
      short word[2];
      long *quad;
    }       uni;
  };
  ENDC
  
  # Generate some binary dummy data
  $binary = pack "C*", (1 .. $c->sizeof('test'));

On failure, e.g. if the specified type cannot be found, the method will throw an exception. On success, a reference to a complex Perl data structure is returned, which can directly be dumped using the Data::Dumper module:

  $unpacked = $c->unpack( 'test', $binary );
  print Dumper( $unpacked );

This would print:

  $VAR1 = {
    'uni' => {
      'word' => [
        1029,
        1543
      ],
      'quad' => 67438087
    },
    'ary' => [
      1,
      2,
      3
    ]
  };

If TYPE refers to a compound object, you may unpack any member of that compound object. Simply add a member expression to the type name, just as you would access the member in C:

  $binary2 = substr $binary, $c->offsetof('test', 'uni.word');
  
  $unpack1 = $unpacked->{uni}{word};
  $unpack2 = $c->unpack( 'test.uni.word', $binary2 );
  
  print Data::Dumper->Dump( [$unpack1, $unpack2], [qw(unpack1 unpack2)] );

You will find that the output is exactly the same for both $unpack1 and $unpack2:

  $unpack1 = [
    1029,
    1543
  ];
  $unpack2 = [
    1029,
    1543
  ];

sizeof

sizeof TYPE

This method will return the size of a C type in bytes. If it cannot find the type, it will throw an exception.

If the type defines some kind of compound object, you may ask for the size of a member of that compound object:

  $size = $c->sizeof( 'test.uni.word[1]' );

This would set $size to 2.

typeof

typeof TYPE

This method will return the type of a C member. While this only makes sense for compound types, it's legal to also use it for non-compound types. If it cannot find the type, it will throw an exception.

The typeof method can be used on any valid member, even on arrays or unnamed types. It will always return a string that holds the name (or in case of unnamed types only the class) of the type, optionally followed by a '*' character to indicate it's a pointer type, and optionally followed by one or more array dimensions if it's an array type. If the type is a bitfield, the type name is followed by a colon and the number of bits.

  struct test {
    char    ary[3];
    union {
      short word[2];
      long *quad;
    }       uni;
    struct {
      unsigned short six:6;
      unsigned short ten:10;
    }       bits;
  };

Given the above C code has been parsed, calls to typeof would return the following values:

  $c->typeof('test')             => 'struct test'
  $c->typeof('test.ary')         => 'char [3]'
  $c->typeof('test.uni')         => 'union'
  $c->typeof('test.uni.quad')    => 'long *'
  $c->typeof('test.uni.word')    => 'short [2]'
  $c->typeof('test.uni.word[1]') => 'short'
  $c->typeof('test.bits')        => 'struct'
  $c->typeof('test.bits.six')    => 'unsigned short :6'
  $c->typeof('test.bits.ten')    => 'unsigned short :10'

offsetof

offsetof TYPE, MEMBER

You can use offsetof just like the C macro of same denominator. It will simply return the offset (in bytes) of MEMBER relative to TYPE.

  use Convert::Binary::C;
  
  $c = Convert::Binary::C->new( Alignment   => 4
                              , LongSize    => 4
                              , PointerSize => 4
                              )
                         ->parse( <<'ENDC' );
  typedef struct {
    char abc;
    long day;
    int *ptr;
  } week;
  
  struct test {
    week zap[8];
  };
  ENDC
  
  @args = (
    ['test',        'zap[5].day'  ],
    ['test.zap[2]', 'day'         ],
    ['test',        'zap[5].day+1'],
  );
  
  for( @args ) {
    my $offset = eval { $c->offsetof( @$_ ) };
    printf "\$c->offsetof( '%s', '%s' ) => $offset\n", @$_;
  }

The final loop will print:

  $c->offsetof( 'test', 'zap[5].day' ) => 64
  $c->offsetof( 'test.zap[2]', 'day' ) => 4
  $c->offsetof( 'test', 'zap[5].day+1' ) => 65
  • The first iteration simply shows that the offset of zap[5].day is 64 relative to the beginning of struct test.

  • You may additionally specify a member for the type passed as the first argument, as shown in the second iteration.

  • Even the offset suffix is supported by offsetof, so the third iteration will correctly print 65.

Unlike the C macro, offsetof also works on array types.

  $offset = $c->offsetof( 'test.zap', '[3].ptr+2' );
  print "offset = $offset";

This will print:

  offset = 46

If TYPE is a compound, MEMBER may optionally be prefixed with a dot, so

  printf "offset = %d\n", $c->offsetof( 'week', 'day' );
  printf "offset = %d\n", $c->offsetof( 'week', '.day' );

are both equivalent and will print

  offset = 4
  offset = 4

This allows to

  • use the C macro style, without a leading dot, and

  • directly use the output of the member method, which includes a leading dot for compound types, as input for the MEMBER argument.

member

member TYPE
member TYPE, OFFSET

You can think of member as being the reverse of the offsetof method. However, as this is more complex, there's no equivalent to member in the C language.

Usually this method is used if you want to retrieve the name of the member that is located at a specific offset of a previously parsed type.

  use Convert::Binary::C;
  
  $c = Convert::Binary::C->new( Alignment   => 4
                              , LongSize    => 4
                              , PointerSize => 4
                              )
                         ->parse( <<'ENDC' );
  typedef struct {
    char abc;
    long day;
    int *ptr;
  } week;
  
  struct test {
    week zap[8];
  };
  ENDC
  
  for my $offset ( 24, 39, 69, 99 ) {
    print "\$c->member( 'test', $offset )";
    my $member = eval { $c->member( 'test', $offset ) };
    print $@ ? "\n  exception: $@" : " => '$member'\n";
  }

This will print:

  $c->member( 'test', 24 ) => '.zap[2].abc'
  $c->member( 'test', 39 ) => '.zap[3]+3'
  $c->member( 'test', 69 ) => '.zap[5].ptr+1'
  $c->member( 'test', 99 )
    exception: Offset 99 out of range (0 <= offset < 96) 
  • The output of the first iteration is obvious. The member zap[2].abc is located at offset 24 of struct test.

  • In the second iteration, the offset points into a region of padding bytes and thus no member of week can be named. Instead of a member name the offset relative to zap[3] is appended.

  • In the third iteration, the offset points to zap[5].ptr. However, zap[5].ptr is located at 68, not at 69, and thus the remaining offset of 1 is also appended.

  • The last iteration causes an exception because the offset of 99 is not valid for struct test since the size of struct test is only 96.

You can additionally specify a member for the type passed as the first argument:

  $member = $c->member('test.zap[2]', 6);
  print $member;

This will print:

  .day+2

Like offsetof, member also works on array types:

  $member = $c->member('test.zap', 42);
  print $member;

This will print:

  [3].day+2

While the behaviour for structs is quite obvious, the behaviour for unions is rather tricky. As a single offset usually references more than one member of a union, there are certain rules that the algorithm uses for determining the best member.

  • The first non-compound member that is referenced without an offset has the highest priority.

  • If no member is referenced without an offset, the first non-compound member that is referenced with an offset will be returned.

  • Otherwise the first padding region that is encountered will be taken.

As an example, given 4-byte-alignment and the union

  union choice {
    struct {
      char  color[2];
      long  size;
      char  taste;
    }       apple;
    char    grape[3];
    struct {
      long  weight;
      short price[3];
    }       melon;
  };

the member method would return what is shown in the Member column of the following table. The Type column shows the result of the typeof method when passing the corresponding member.

  Offset   Member               Type
  --------------------------------------
     0     .apple.color[0]      'char'
     1     .apple.color[1]      'char'
     2     .grape[2]            'char'
     3     .melon.weight+3      'long'
     4     .apple.size          'long'
     5     .apple.size+1        'long'
     6     .melon.price[1]      'short'
     7     .apple.size+3        'long'
     8     .apple.taste         'char'
     9     .melon.price[2]+1    'short'
    10     .apple+10            'struct'
    11     .apple+11            'struct'

It's like having a stack of all the union members and looking through the stack for the shiniest piece you can see. The beginning of a member (denoted by uppercase letters) is always shinier than the rest of a member, while padding regions (denoted by dashes) aren't shiny at all.

  Offset   0   1   2   3   4   5   6   7   8   9  10  11
  -------------------------------------------------------
  apple   (C) (C)  -   -  (S) (s)  s  (s) (T)  -  (-) (-)
  grape    G   G  (G)
  melon    W   w   w  (w)  P   p  (P)  p   P  (p)  -   -

If you look through that stack from top to bottom, you'll end up at the parenthesized members.

Alternatively, if you're not only interested in the best member, you can call member in list context, which makes it return all members referenced by the given offset.

  Offset   Member               Type
  --------------------------------------
     0     .apple.color[0]      'char'
           .grape[0]            'char'
           .melon.weight        'long'
     1     .apple.color[1]      'char'
           .grape[1]            'char'
           .melon.weight+1      'long'
     2     .grape[2]            'char'
           .melon.weight+2      'long'
           .apple+2             'struct'
     3     .melon.weight+3      'long'
           .apple+3             'struct'
     4     .apple.size          'long'
           .melon.price[0]      'short'
     5     .apple.size+1        'long'
           .melon.price[0]+1    'short'
     6     .melon.price[1]      'short'
           .apple.size+2        'long'
     7     .apple.size+3        'long'
           .melon.price[1]+1    'short'
     8     .apple.taste         'char'
           .melon.price[2]      'short'
     9     .melon.price[2]+1    'short'
           .apple+9             'struct'
    10     .apple+10            'struct'
           .melon+10            'struct'
    11     .apple+11            'struct'
           .melon+11            'struct'

The first member returned is always the best member. The other members are sorted according to the rules given above. This means that members referenced without an offset are followed by members referenced with an offset. Padding regions will be at the end.

If OFFSET is not given in the method call, member will return a list of all possible members of TYPE.

  print "$_\n" for $c->member( 'choice' );

This will print:

  .apple.color[0]
  .apple.color[1]
  .apple.size
  .apple.taste
  .grape[0]
  .grape[1]
  .grape[2]
  .melon.weight
  .melon.price[0]
  .melon.price[1]
  .melon.price[2]

In scalar context, the number of possible members is returned.

initializer

initializer TYPE
initializer TYPE, DATA

The initializer method can be used retrieve an initializer string for a certain TYPE. This can be useful if you have to initialize only a couple of members in a huge compound type or if you simply want to generate initializers automatically.

  struct date {
    unsigned year : 12;
    unsigned month:  4;
    unsigned day  :  5;
    unsigned hour :  5;
    unsigned min  :  6;
  };
  
  typedef struct {
    enum { DATE, QWORD } type;
    short number;
    union {
      struct date   date;
      unsigned long qword;
    } choice;
  } data;

Given the above code has been parsed

  $init = $c->initializer( 'data' );
  print "data x = $init;\n";

would print the following:

  data x = {
        0,
        0,
        {
                {
                        0,
                        0,
                        0,
                        0,
                        0
                }
        }
  };

You could directly put that into a C program, although it probably isn't very useful yet. It becomes more useful if you actually specify how you want to initialize the type:

  $data = {
    type   => 'QWORD',
    choice => {
      date  => { month => 12, day => 24 },
      qword => 4711,
    },
    stuff => 'yes?',
  };
  
  $init = $c->initializer( 'data', $data );
  print "data x = $init;\n";

This would print the following:

  data x = {
        QWORD,
        0,
        {
                {
                        0,
                        12,
                        24,
                        0,
                        0
                }
        }
  };

As only the first member of a union can be initialized, choice.qword is ignored. You will not be warned about the fact that you probably tried to initialize a member other than the first. This is considered a feature, because it allows you to use unpack to generate the initializer data:

  $data = $c->unpack( 'data', $binary );
  $init = $c->initializer( 'data', $data );

Since unpack unpacks all union members, you would otherwise have to delete all but the first one previous to feeding it into initializer.

Also, stuff is ignored, because it actually isn't a member of data. You won't be warned about that either.

dependencies

dependencies

After some code has been parsed using either the parse or parse_file methods, the dependencies method can be used to retrieve information about all files that the object depends on, i.e. all files that have been parsed.

In scalar context, the method returns a hash reference. Each key is the name of a file. The values are again hash references, each of which holds the size, modification time (mtime), and change time (ctime) of the file at the moment it was parsed.

  use Convert::Binary::C;
  use Data::Dumper;
  
  #----------------------------------------------------------
  # Create object, set include path, parse 'string.h' header
  #----------------------------------------------------------
  my $c = Convert::Binary::C->new
          ->Include( '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.3/include',
                     '/usr/include' )
          ->parse_file( 'string.h' );
  
  #----------------------------------------------------------
  # Get dependencies of the object, extract dependency files
  #----------------------------------------------------------
  my $depend = $c->dependencies;
  my @files  = keys %$depend;
  
  #-----------------------------
  # Dump dependencies and files
  #-----------------------------
  print Data::Dumper->Dump( [$depend, \@files],
                         [qw( depend   *files )] );

The above code would print something like this:

  $depend = {
    '/usr/include/features.h' => {
      'ctime' => 1058691675,
      'mtime' => 1058691661,
      'size' => 10723
    },
    '/usr/include/sys/cdefs.h' => {
      'ctime' => 1058691672,
      'mtime' => 1058691661,
      'size' => 8600
    },
    '/usr/include/gnu/stubs.h' => {
      'ctime' => 1058691670,
      'mtime' => 1058691661,
      'size' => 1111
    },
    '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.3/include/stddef.h' => {
      'ctime' => 1058687450,
      'mtime' => 1058687443,
      'size' => 12695
    },
    '/usr/include/string.h' => {
      'ctime' => 1058691675,
      'mtime' => 1058691661,
      'size' => 14226
    }
  };
  @files = (
    '/usr/include/features.h',
    '/usr/include/sys/cdefs.h',
    '/usr/include/gnu/stubs.h',
    '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.3/include/stddef.h',
    '/usr/include/string.h'
  );

In list context, the method returns the names of all files that have been parsed, i.e. the following lines are equivalent:

  @files = keys %{$c->dependencies};
  @files = $c->dependencies;

sourcify

sourcify

Returns a string that holds the C code necessary to represent all parsed C data structures.

  use Convert::Binary::C;
  
  $c = new Convert::Binary::C;
  $c->parse( <<'END' );
  
  #define NUMBER 42
  
  typedef struct _mytype mytype;
  
  struct _mytype {
    union {
      int         iCount;
      enum count *pCount;
    } counter;
  #pragma pack( push, 1 )
    struct {
      char string[NUMBER];
      int  array[NUMBER/sizeof(int)];
    } storage;
  #pragma pack( pop )
    mytype *next;
  };
  
  enum count { ZERO, ONE, TWO, THREE };
  
  END
  
  print $c->sourcify;

The above code would print something like this:

  /* typedef predeclarations */
  
  typedef struct _mytype mytype;
  
  /* defined enums */
  
  #line 20 "[buffer]"
  enum count
  {
        ZERO,
        ONE,
        TWO,
        THREE
  };
  
  
  /* defined structs and unions */
  
  #line 6 "[buffer]"
  struct _mytype
  {
  #line 7 "[buffer]"
        union
        {
                int iCount;
                enum count *pCount;
        } counter;
  #pragma pack( push, 1 )
  #line 12 "[buffer]"
        struct
        {
                char string[42];
                int array[10];
        }
  #pragma pack( pop )
        storage;
        mytype *next;
  };

The purpose of the sourcify method is to enable some kind of platform-independent caching. The C code generated by sourcify can be parsed by a standard C compiler, as well as of course the Convert::Binary::C parser. However, it might be significantly shorter than the code that has originally been parsed. When parsing a typical header file, it's easily possible that you need to open dozens of other files that are included from that file, and end up parsing several hundred kilobytes of C code. Since most of it is usually preprocessor directives, function prototypes and comments, the sourcify function strips this down to a few kilobytes. Saving the sourcify string and parsing it next time instead of the original code may be a lot faster.

The following methods can be used to retrieve information about the definitions that have been parsed. The examples given in the description for enum, compound and typedef all assume this piece of C code has been parsed:

  typedef unsigned long U32;
  typedef void *any;
  
  enum __socket_type
  {
    SOCK_STREAM    = 1,
    SOCK_DGRAM     = 2,
    SOCK_RAW       = 3,
    SOCK_RDM       = 4,
    SOCK_SEQPACKET = 5,
    SOCK_PACKET    = 10
  };
  
  struct STRUCT_SV {
    void *sv_any;
    U32   sv_refcnt;
    U32   sv_flags;
  };
  
  typedef union {
    int abc[2];
    struct xxx {
      int a;
      int b;
    }   ab[3][4];
    any ptr;
  } test;

enum_names

enum_names

Returns a list of identifiers of all defined enumeration objects. Enumeration objects don't necessarily have an identifier, so something like

  enum { A, B, C };

will obviously not appear in the list returned by the enum_names method. Also, enumerations that are not defined within the source code - like in

  struct foo {
    enum weekday *pWeekday;
    unsigned long year;
  };

where only a pointer to the weekday enumeration object is used - will not be returned, even though they have an identifier. So for the above two enumerations, enum_names will return an empty list:

  @names = $c->enum_names;

The only way to retrieve a list of all enumeration identifiers is to use the enum method without additional arguments. You can get a list of all enumeration objects that have an identifier by using

  @enums = map { $_->{identifier} || () } $c->enum;

but these may not have a definition. Thus, the two arrays would look like this:

  @names = ();
  @enums = ('weekday');

The def method returns a true value for all identifiers returned by enum_names.

enum

enum
enum LIST

Returns a list of references to hashes containing detailed information about all enumerations that have been parsed.

If a list of enumeration identifiers is passed to the method, the returned list will only contain hash references for those enumerations. The enumeration identifiers may optionally be prefixed by enum.

If an enumeration identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.

In scalar context, the number of enumerations will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the enumeration will be returned.

The list returned by the enum method looks similar to this:

  @enum = (
    {
      'enumerators' => {
        'SOCK_STREAM' => 1,
        'SOCK_RAW' => 3,
        'SOCK_SEQPACKET' => 5,
        'SOCK_RDM' => 4,
        'SOCK_PACKET' => 10,
        'SOCK_DGRAM' => 2
      },
      'identifier' => '__socket_type',
      'context' => 'definitions.c(4)',
      'sign' => 0
    }
  );
identifier

holds the enumeration identifier. This key is not present if the enumeration has no identifier.

context

is the context in which the enumeration is defined. This is the filename followed by the line number in parentheses.

enumerators

is a reference to a hash table that holds all enumerators of the enumeration.

sign

is a boolean indicating if the enumeration is signed (i.e. has negative values).

One useful application may be to create a hash table that holds all enumerators of all defined enumerations:

  %enum = map %{ $_->{enumerators} || {} }, $c->enum;

The %enum hash table would then be:

  %enum = (
    'SOCK_STREAM' => 1,
    'SOCK_RAW' => 3,
    'SOCK_SEQPACKET' => 5,
    'SOCK_RDM' => 4,
    'SOCK_DGRAM' => 2,
    'SOCK_PACKET' => 10
  );

compound_names

compound_names

Returns a list of identifiers of all structs and unions (compound data structures) that are defined in the parsed source code. Like enumerations, compounds don't need to have an identifier, nor do they need to be defined.

Again, the only way to retrieve information about all struct and union objects is to use the compound method and don't pass it any arguments. If you should need a list of all struct and union identifiers, you can use:

  @compound = map { $_->{identifier} || () } $c->compound;

The def method returns a true value for all identifiers returned by compound_names.

If you need the names of only the structs or only the unions, use the struct_names and union_names methods respectively.

compound

compound
compound LIST

Returns a list of references to hashes containing detailed information about all compounds (structs and unions) that have been parsed.

If a list of struct/union identifiers is passed to the method, the returned list will only contain hash references for those compounds. The identifiers may optionally be prefixed by struct or union, which limits the search to the specified kind of compound.

If an identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.

In scalar context, the number of compounds will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the compound will be returned.

The list returned by the compound method looks similar to this:

  @compound = (
    {
      'identifier' => 'STRUCT_SV',
      'align' => 1,
      'context' => 'definitions.c(14)',
      'pack' => 0,
      'type' => 'struct',
      'declarations' => [
        {
          'declarators' => [
            {
              'declarator' => '*sv_any',
              'size' => 4,
              'offset' => 0
            }
          ],
          'type' => 'void'
        },
        {
          'declarators' => [
            {
              'declarator' => 'sv_refcnt',
              'size' => 4,
              'offset' => 4
            }
          ],
          'type' => 'U32'
        },
        {
          'declarators' => [
            {
              'declarator' => 'sv_flags',
              'size' => 4,
              'offset' => 8
            }
          ],
          'type' => 'U32'
        }
      ],
      'size' => 12
    },
    {
      'identifier' => 'xxx',
      'align' => 1,
      'context' => 'definitions.c(22)',
      'pack' => 0,
      'type' => 'struct',
      'declarations' => [
        {
          'declarators' => [
            {
              'declarator' => 'a',
              'size' => 4,
              'offset' => 0
            }
          ],
          'type' => 'int'
        },
        {
          'declarators' => [
            {
              'declarator' => 'b',
              'size' => 4,
              'offset' => 4
            }
          ],
          'type' => 'int'
        }
      ],
      'size' => 8
    },
    {
      'align' => 1,
      'context' => 'definitions.c(20)',
      'pack' => 0,
      'type' => 'union',
      'declarations' => [
        {
          'declarators' => [
            {
              'declarator' => 'abc[2]',
              'size' => 8,
              'offset' => 0
            }
          ],
          'type' => 'int'
        },
        {
          'declarators' => [
            {
              'declarator' => 'ab[3][4]',
              'size' => 96,
              'offset' => 0
            }
          ],
          'type' => 'struct xxx'
        },
        {
          'declarators' => [
            {
              'declarator' => 'ptr',
              'size' => 4,
              'offset' => 0
            }
          ],
          'type' => 'any'
        }
      ],
      'size' => 96
    }
  );
identifier

holds the struct or union identifier. This key is not present if the compound has no identifier.

context

is the context in which the struct or union is defined. This is the filename followed by the line number in parentheses.

type

is either 'struct' or 'union'.

size

is the size of the struct or union.

align

is the alignment of the struct or union.

pack

is the struct member alignment if the compound is packed, or zero otherwise.

declarations

is an array of hash references describing each struct declaration:

type

is the type of the struct declaration. This may be a string or a reference to a hash describing the type.

declarators

is an array of hashes describing each declarator:

declarator

is a string representation of the declarator.

offset

is the offset of the struct member represented by the current declarator relative to the beginning of the struct or union.

size

is the size occupied by the struct member represented by the current declarator.

It may be useful to have separate lists for structs and unions. One way to retrieve such lists would be to use

  push @{$_->{type} eq 'union' ? \@unions : \@structs}, $_
      for $c->compound;

However, you should use the struct and union methods, which is a lot simpler:

  @structs = $c->struct;
  @unions  = $c->union;

struct_names

struct_names

Returns a list of all defined struct identifiers. This is equivalent to calling compound_names, just that it only returns the names of the struct identifiers and doesn't return the names of the union identifiers.

struct

struct
struct LIST

Like the compound method, but only allows for structs.

union_names

union_names

Returns a list of all defined union identifiers. This is equivalent to calling compound_names, just that it only returns the names of the union identifiers and doesn't return the names of the struct identifiers.

union

union
union LIST

Like the compound method, but only allows for unions.

typedef_names

typedef_names

Returns a list of all defined typedef identifiers. Typedefs that do not specify a type that you could actually work with will not be returned.

The def method returns a true value for all identifiers returned by typedef_names.

typedef

typedef
typedef LIST

Returns a list of references to hashes containing detailed information about all typedefs that have been parsed.

If a list of typedef identifiers is passed to the method, the returned list will only contain hash references for those typedefs.

If an identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.

In scalar context, the number of typedefs will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the typedef will be returned.

The list returned by the typedef method looks similar to this:

  @typedef = (
    {
      'declarator' => 'U32',
      'type' => 'unsigned long'
    },
    {
      'declarator' => '*any',
      'type' => 'void'
    },
    {
      'declarator' => 'test',
      'type' => {
        'align' => 1,
        'context' => 'definitions.c(20)',
        'pack' => 0,
        'type' => 'union',
        'declarations' => [
          {
            'declarators' => [
              {
                'declarator' => 'abc[2]',
                'size' => 8,
                'offset' => 0
              }
            ],
            'type' => 'int'
          },
          {
            'declarators' => [
              {
                'declarator' => 'ab[3][4]',
                'size' => 96,
                'offset' => 0
              }
            ],
            'type' => 'struct xxx'
          },
          {
            'declarators' => [
              {
                'declarator' => 'ptr',
                'size' => 4,
                'offset' => 0
              }
            ],
            'type' => 'any'
          }
        ],
        'size' => 96
      }
    }
  );
declarator

is the type declarator.

type

is the type specification. This may be a string or a reference to a hash describing the type. See enum and compound for a description on how to interpret this hash.

FUNCTIONS

Convert::Binary::C::feature

feature STRING

Checks if Convert::Binary::C was built with certain features. For example,

  print "debugging version"
      if Convert::Binary::C::feature( 'debug' );

will check if Convert::Binary::C was built with debugging support enabled. The feature function returns 1 if the feature is enabled, 0 if the feature is disabled, and undef if the feature is unknown. Currently the only features that can be checked are ieeefp, debug and threads.

You can enable or disable certain features at compile time of the module by using the

  perl Makefile.PL enable-feature disable-feature

syntax.

DEBUGGING

Like perl itself, Convert::Binary::C can be compiled with debugging support that can then be selectively enabled at runtime. You can specify whether you like to build Convert::Binary::C with debugging support or not by explicitly giving an argument to Makefile.PL. Use

  perl Makefile.PL enable-debug

to enable debugging, or

  perl Makefile.PL disable-debug

to disable debugging. The default will depend on how your perl binary was built. If it was built with -DDEBUGGING, Convert::Binary::C will be built with debugging support, too.

Once you have built Convert::Binary::C with debugging support, you can use the following syntax to enable debug output. Instead of

  use Convert::Binary::C;

you simply say

  use Convert::Binary::C debug => 'all';

which will enable all debug output. However, I don't recommend to enable all debug output, because that can be a fairly large amount.

Debugging options

Instead of saying all, you can pass a string that consists of one or more of the following characters:

  m   enable memory allocation tracing
  M   enable memory allocation & assertion tracing
  
  h   enable hash table debugging
  H   enable hash table dumps
  
  d   enable debug output from the XS module
  c   enable debug output from the ctlib
  t   enable debug output about type objects
  
  l   enable debug output from the C lexer
  p   enable debug output from the C parser
  r   enable debug output from the #pragma parser
  
  y   enable debug output from yacc (bison)

So the following might give you a brief overview of what's going on inside Convert::Binary::C:

  use Convert::Binary::C debug => 'dct';

When you want to debug memory allocation using

  use Convert::Binary::C debug => 'm';

you can use the Perl script check_alloc.pl that resides in the ctlib/util/tool directory to extract statistics about memory usage and information about memory leaks from the resulting debug output.

Redirecting debug output

By default, all debug output is written to stderr. You can, however, redirect the debug output to a file with the debugfile option:

  use Convert::Binary::C debug     => 'dcthHm',
                         debugfile => './debug.out';

If the file cannot be opened, you'll receive a warning and the output will go the stderr way again.

Alternatively, you can use the environment variables CBC_DEBUG_OPT and CBC_DEBUG_FILE to turn on debug output.

If Convert::Binary::C is built without debugging support, passing the debug or debugfile options will cause a warning to be issued. The corresponding environment variables will simply be ignored.

ENVIRONMENT

CBC_DEBUG_OPT

If Convert::Binary::C is built with debugging support, you can use this variable to specify the debugging options.

CBC_DEBUG_FILE

If Convert::Binary::C is built with debugging support, you can use this variable to redirect the debug output to a file.

CBC_DISABLE_PARSER

This variable is intended purely for development. Setting it to a non-zero value disables the Convert::Binary::C parser, which means that no information is collected from the file or code that is parsed. However, the preprocessor will run, which is useful for benchmarking the preprocessor.

FLOATING POINT VALUES

When using Convert::Binary::C to handle floating point values, you have to be aware of some limitations.

You're usually safe if all your platforms are using the IEEE floating point format. During the Convert::Binary::C build process, the ieeefp feature will automatically be enabled if the host is using IEEE floating point. You can check for this feature at runtime using the feature function:

  if (Convert::Binary::C::feature('ieeefp')) {
    # do something
  }

When IEEE floating point support is enabled, the module can also handle floating point values of a different byteorder.

If your host platform is not using IEEE floating point, the ieeefp feature will be disabled. Convert::Binary::C then will be more restrictive, refusing to handle any non-native floating point values.

However, Convert::Binary::C cannot detect the floating point format used by your target platform. It can only try to prevent problems in obvious cases. If you know your target platform has a completely different floating point format, don't use floating point conversion at all.

Whenever Convert::Binary::C detects that it cannot properly do floating point value conversion, it will issue a warning and will not attempt to convert the floating point value.

BITFIELDS

Bitfields are currently not supported by Convert::Binary::C, because I generally don't use them. I plan to support them in a later release, when I will have found an easy way of integrating them into the module.

Whenever a method has to deal with bitfields, it will issue a warning message that bitfields are unsupported. Thus, you may use bitfields in your C source code, but you won't be annoyed with warning messages unless you really use a type that actually contains bitfields in a method call like sizeof or pack.

While bitfields are not appropriately handled by the conversion routines yet, they are already parsed correctly. This means that you can reliably use the declarator fields as returned by the struct or typedef methods. Given the following source

  struct bitfield {
    int seven:7;
    int :1;
    int four:4, :0;
    int integer;
  };

a call to struct will return

  @struct = (
    {
      'identifier' => 'bitfield',
      'align' => 1,
      'context' => 'bitfields.c(1)',
      'pack' => 0,
      'type' => 'struct',
      'declarations' => [
        {
          'declarators' => [
            {
              'declarator' => 'seven:7'
            }
          ],
          'type' => 'int'
        },
        {
          'declarators' => [
            {
              'declarator' => ':1'
            }
          ],
          'type' => 'int'
        },
        {
          'declarators' => [
            {
              'declarator' => 'four:4'
            },
            {
              'declarator' => ':0'
            }
          ],
          'type' => 'int'
        },
        {
          'declarators' => [
            {
              'declarator' => 'integer',
              'size' => 4,
              'offset' => 0
            }
          ],
          'type' => 'int'
        }
      ],
      'size' => 4
    }
  );

No size/offset keys will be returned for bitfield entries. Also, the size of a structure containing bitfields is not valid, as bitfields internally do not increase the size of a structure yet.

MULTITHREADING

Convert::Binary::C was designed to be thread-safe.

Since the used preprocessor unfortunately isn't re-entrant, source code parsing using the parse and parse_file methods is locked, so don't expect these routines to run in parallel on multithreaded perls.

CREDITS

  • My love Jennifer for always being there, for filling my life with joy and last but not least for proofreading the documentation.

  • Alain Barbet <alian@cpan.org> for testing and debugging support.

  • Alexis Denis for making me improve (externally) and simplify (internally) floating point support. He can also be blamed (indirectly) for the initializer method, as I need it in my effort to support bitfields some day.

  • Michael J. Hohmann <mjh@scientist.de> for endless discussions on our way to and back home from work, and for making me think about supporting pack and unpack for compound members.

  • Thorsten Jens <thojens@gmx.de> for testing the package on various platforms.

  • Mark Overmeer <mark@overmeer.net> for suggesting the module name and giving invaluable feedback.

  • Thomas Pornin <pornin@bolet.org> for his excellent ucpp preprocessor library.

  • Marc Rosenthal for his suggestions and support.

  • James Roskind, as his C parser was a great starting point to fix all the problems I had with my original parser based only on the ANSI ruleset.

  • Gisbert W. Selke for spotting some interesting bugs and providing extensive reports.

  • Steffen Zimmermann for a prolific discussion on the cloning algorithm.

BUGS

I'm sure there are still lots of bugs in the code for this module. If you find any bugs, Convert::Binary::C doesn't seem to build on your system or any of its tests fail, please send a mail to <mhx@cpan.org>.

TODO

If you're interested in what I currently plan to improve (or fix), have a look at the TODO file.

POSTCARDS

If you're using my module and like it, you can show your appreciation by sending me a postcard from where you live. I won't urge you to do it, it's completely up to you. To me, this is just a very nice way of receiving feedback about my work. Please send your postcard to:

  Marcus Holland-Moritz
  Kuppinger Weg 28
  71116 Gaertringen
  GERMANY

COPYRIGHT

Copyright (c) 2002-2003 Marcus Holland-Moritz. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

The ucpp library is (c) 1998-2002 Thomas Pornin. For license and redistribution details refer to ctlib/ucpp/README.

Portions copyright (c) 1989, 1990 James A. Roskind.

The include files located in t/include/include, which are used in some of the test scripts are (c) 1991-1999, 2000, 2001 Free Software Foundation, Inc. They are neither required to create the binary nor linked to the source code of this module in any other way.

SEE ALSO

See ccconfig, perl, perldata, perlop, perlvar and Data::Dumper.