Changes for version 0.03 - 2002-04-06
- Completely reworked the event handling mechanism to allow events to be targeted for specific objects.
- Events also now trigger as soon as they happen. Queueing them didn't really make any sense once I really looked at it.
- The "round" option for -on_fractional now works properly.
- Added events objectLoaded and objectSaved to allow for class-specific data manipulation.
- Fixed bug where the persistent mod table was not being initialized properly and probably caused perl to complain under -w, though the code still worked.
- Altered the default process_list by removing the second call to process_queue(), since the changes to the event structure obviates the need for this.
- Expanded the priority.t test suite to cover tend-to and persistent mods.
- Added event.t test suite.
- Corrected some erroneous examples in the docs.
- Put the perldoc stuff into a separate file, as it was growing as large as the code itself.
Modules
Provide a base class for game objects