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Changes for version 0.03 - 2002-04-06

  • Completely reworked the event handling mechanism to allow events to be targeted for specific objects.
  • Events also now trigger as soon as they happen. Queueing them didn't really make any sense once I really looked at it.
  • The "round" option for -on_fractional now works properly.
  • Added events objectLoaded and objectSaved to allow for class-specific data manipulation.
  • Fixed bug where the persistent mod table was not being initialized properly and probably caused perl to complain under -w, though the code still worked.
  • Altered the default process_list by removing the second call to process_queue(), since the changes to the event structure obviates the need for this.
  • Expanded the priority.t test suite to cover tend-to and persistent mods.
  • Added event.t test suite.
  • Corrected some erroneous examples in the docs.
  • Put the perldoc stuff into a separate file, as it was growing as large as the code itself.

Modules

Provide a base class for game objects