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NAME

Games::Nintendo::Mario::SMB3 -- a class for fuzzy-tailed Italian plumbers

SYNOPSIS

  use Games::Nintendo::Mario::SMB3;

  my $hero = new Games::Nintendo::Mario::SMB
                   name  => 'Mario',
                   state => 'hammer';
  
  $hero->powerup('mushroom'); # Nothing happens.
  $hero->damage;              # back to super

  print "It's-a me!  ", $hero->name, "!\n"; # 'Super Mario'

  $hero->powerup('frogsuit'); # Nothing happens.

  $hero->damage for (1 .. 2); # cue the Mario Death Music

DESCRIPTION

This class subclasses Games::Nintendo::Mario, providing a model of the behavior of the Mario Brothers in Super Mario Brothers 3. All of the methods described in the Mario interface exist as documented.

NAMES

The plumber may be named Mario or Luigi.

STATES

The plumber's state may be any of: normal, super, fire, raccoon, tanooki, hammer, frog, or pwing

POWERUPS

Valid powerups are: mushroom, flower, leaf, tanookisuit, hammersuit, frogsuit, or pwing

AUTHORS

Ricardo SIGNES <rjbs@cpan.org>

COPYRIGHT

Copyright 2003 by Ricardo Signes <rjbs@cpan.org>

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

See http://www.perl.com/perl/misc/Artistic.html