Understanding & Using Turbo Vision's Palette
TI813C.txt Understanding & Using Turbo Vision's Palette.
Category :General
Platform :All
Product :Borland C++ 3.1
7/2/98 10:39:22 AM
Description
The palette system in Turbo Vision is designed to make it easy
for either the programmer or the user to customize the colors of
an application. The system uses an object oriented approach
which relies on an implementation where the colors of a
particular view are dependent on the colors of the owner view.
So, if there is a view X
that can appear inside either of two
TWindow
objects A
and B
, the colors seen by the user will depend
on whether it is a child of A
or B
at that moment.
There are two ways of thinking about colors in Turbo Vision: One is to consider a palette entry as a particular color. The other is to envision it as representing the color currently used for a particular type of object, like selected text or normal text. Which of these is used will depend upon the nature of the object being drawn. The latter method should be employed when considering the palettes for pre-defined Turbo Vision objects.
When the programmer is writing a draw function for a view, he/she will want to be able to select a particular color or style for drawing. It may be desirable to have similar components of unrelated views to be drawn in the same color. It may also be desirable to give the user a method of changing at runtime the colors used for the application. The palette system in Turbo Vision will allow both of these possibilities.
A further benefit of the Turbo Vision palettes is that the system automatically detects the type of display being used (color, black and white, or monochrome) and sets up the palette accordingly. If the programmer chooses to modify the system palette, this should be taken into account when the new palette is designed. See the Construction section for further details.
How it works
So, how does one actually get a particular color from the palette inside the draw member function of a view? The answer lies in understanding in greater detail how a given palette is related to its parents.
Every class derived from TView
(which means every visible Turbo
Vision object) has a color palette. The palette may be inherited
(like TApplication
) or it may be NULL
(like TDeskTop
) but all
views do have one. The virtual function getPalette()
is used to
supply the palette for each view. It is important to realize that
this particular function is never called explicitly by the
programmer; it will be called by Turbo Vision when necessary.
The member functions of TView
that actually do write to the view,
with one exception, all take a color index as one of their
parameters. This parameter must be thought of as the value of an
index to a style, not the actual color.
For example, When using TView::writeStr()
, one parameter
specifies a color index. Inside of writeStr()
the following
procedure is applied to convert this index into an actual color
value. The current view's palette is examined at the specified
index entry and a value X
is found there. Next, the view's
owner's palette is retrieved and X
is used as an index into this
palette where another value Y
resides. This process continues
until the view being examined no longer has an owner. At this
time, the value at the current index is returned and interpreted
as a standard PC color attribute byte.
Example
Here are the palettes for the classes in the enclosed example and how they map into each other:
x01 x02 x03 x04 x05 x06
┌────────────────────┬─────┬─────┬─────┬─────┬─────┬─────┐
│TTestView │ x09 │ x0A │ x0B │ x0C │ x0D │ x0E │
└────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┘
▼ ▼ ▼ ▼ ▼ ▼
x01-x08 x09 x0A x0B x0C x0D x0E
┌────────────┬───────┬─────┬─────┬─────┬─────┬─────┬─────┐
│TTestWindow │ ... │ x88 │ x89 │ x8A │ x8B │ x8C │ x8D │
└────────────┴───────┴─────┴─────┴─────┴─────┴─────┴─────┘
▼ ▼ ▼ ▼ ▼ ▼
x01-x87 x88 x89 x8A x8B x8C x8D
┌────────────┬───────┬─────┬─────┬─────┬─────┬─────┬─────┐
│TTestApp │ ... │ x3E │ x2D │ x72 │ x5F │ x68 │ x4E │
└────────────┴───────┴─────┴─────┴─────┴─────┴─────┴─────┘
Table I
All numbers used in the palettes in this document are in hexadecimal (it is easier to understand attributes in that base).
Here is a concrete case of a "palette" walk, taken from the code
supplied with this document. Suppose there is a view of type
TTestView
inserted inside a window of type TTestWindow
, itself
inserted in the desktop. The palettes for these views are shown
above. To draw something with color 0x01
, simply use 0x01
as the
parameter to the write functions used in TTestView::draw()
.
TTestView
's palette contains the number 0x09
at index 0x01
and
TTestView
's owner is TTestWindow
. Index 0x09
in TTestWindow
's
palette contains 0x88
. TTestWindow
's owner is TDesktop
which has
a NULL
palette and is skipped (see notes). TDesktop
's owner is
TTestApp
and it's palette contains 0x3E
at index 0x88
. So the
color that will be used is 0x3E
or yellow on cyan.
The writeXXX
functions in TView all take color index values in
the current palette except one, writeLine(..., TDrawBuffer)
. A
TDrawBuffer
is a buffer for an entire line. Once constructed, it
is drawn into the view using writeLine()
. TDrawBuffer
's member
functions for drawing are quite similar to TView
's with one
exception. They do NOT use color index values. They use
attribute bytes to determine the colors used. What this means is
that in order to use the color palettes, one must obtain the
color attribute for a member of the current palette by hand. This
is done with the function getColor()
. Pass it the index and it
performs the "palette walk" and returns the actual attribute
represented. Use this value in TDrawBuffer
's write functions.
Note that any attribute byte can be used with a TDrawBuffer
.
getColor()
need not be the source of the value used.
Palette construction
Creating a new palette for a given view is quite simple, though
deciding what indexes to use may take some thought. It requires
inheriting from the view and overriding the getPalette()
member
function. This function has the following prototype:
TPalette& TTestView::getPalette()
const
;
The actual palette is a character string where the bytes contain the appropriate reference values. These bytes are normally written out in hex when the string is created. For example,
#define cpTestView "\x9\xA\xB\xC\xD\xE"
is the definition of the palette for TTestView
. The cpTestView
symbol is then used in TPalette constructor like this:
TPalette palette( cpTestView,
sizeof
(cpTestView)-1 );
The subtraction of 1 from sizeof()
is to remove the terminating
NULL
that all C++ literal strings have by default. Also, since a
reference to this palette is returned by getPalette()
, it must
exist from the first call to getPalette
onward and is normally
made a static local variable to function (to avoid polluting the
global name space). So the entire function looks like this:
#define cpTestView "\x9\xA\xB\xC\xD\xE"
TPalette& TTestView::getPalette()
const
;
{
static
TPalette palette(cpTestView,
sizeof
(cpTestView)-1);
return
palette;
}
What if a user has a black and white display? A palette that has
been designed with the benefit of color will usually look
terrible when viewed in either black and white or monochrome
mode. For this reason, Turbo Vision has three completely
distinct system palettes: cpAppColor
, cpAppBlackWhite
, and
cpAppMonoChrome
. At startup, the program will detect what kind of
display is attached and use the appropriate settings. So, when
modifying the system palette, one needs to modify all three of
the basic system palettes.
The enclosed example addresses this issue, as well as a similar one involving windows, since they also have three palettes (for a different reason). The color choices for the alternate color palettes can be select from the lists below:
cpAppBlackWhite cpAppMonochrome
0x07 Light Grey on Black 0x07 White on Black
0x0F White on Black 0x70 Black on White
0x70 Black on Light Grey 0x09 White on Black
Underlined
0x78 Dark Grey on Light Grey (not recommended)
0x7F White on Light Grey
One final note on TWindow
. This view has three palettes, like
TProgram
. However, this is so that it is easy to have three
different color schemes for windows used in an application, such
as yellow on blue for an editor but black on grey for a dialog
box. Extending each of these palettes is done in a similar
fashion to the three palettes for TProgram
with the exception
that TWindow
's palettes are not in a header file and thus must be
included by the programmer in the application along with the
extensions. See the example for further details.
Notes
-
In some of the example programs and the User's Guide, you will see
getColor()
being called with a value greater than255
. In this case, both bytes of the word passed are mapped into colors and returned as a word with the attributes stored in the high and low bytes. This is required if one is usesTDrawBuffer::writeCStr
to display strings with highlighted characters (see documentation onwriteCStr()
for more details). -
The missing entries in table I can be found in the Turbo Vision User's Guide by looking under
TWindow
andTProgram
. -
If at any time the index being used is out of range for the palette being examined, the error attribute is returned immediately. The error attribute is Flashing White on Red.
-
If at any time the current palette has no entries (
NULL
palette), then the owner's palette is examined directly.TDeskTop
is one view that has aNULL
palette. -
The top of the chain will always be the application object, for it is the only view that will not have an owner. The palette for the application is inherited from
TProgram
, but can be changed by overridinggetPalette()
in the application object (the class derived fromTApplication
). -
Using the
TDrawBuffer
object because of its ability to completely bypass the palette system is sometimes desirable, but can produce unexpected side effects. For example, running such a program on a VGA system running video mode 2 (BW80
) will still produce colors, even though Turbo Vision itself will be running black and white. (This example will display this behaviour so try typingmode BW80
at the DOS prompt and then running the demo).