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52 PAUSE user(s)
64 non-PAUSE user(s).

Yanick Champoux

NAME

Dancer::Object - Objects base class for Dancer

SYNOPSIS

    package My::Dancer::Extension;

    use strict;
    use warnings;
    use base 'Dancer::Object';

    __PACKAGE__->attributes( qw/name value this that/ );

    sub init {
        # our initialization code, if we need one
    }

DESCRIPTION

While we love Moose, we can't use it for Dancer and still keep Dancer minimal, so we wrote Dancer::Object instead.

It provides you with attributes and an initializer.

METHODS

new

Creates a new object of whatever is based off Dancer::Object. This is a generic new method so you don't have to write one yourself when extending Dancer::Object.

It accepts arguments in a hash and runs an additional init method (described below) which you should implement.

init

Exists but does nothing. This is so you won't have to write an initializer if you don't want to.

clone

Creates and returns a clone of the object using Clone, which is loaded dynamically. If we cannot load Clone, we throw an exception.

get_attributes

Get the attributes of the specific class.

attributes

Generates attributes for whatever object is extending Dancer::Object and saves them in an internal hashref so they can be later fetched using get_attributes.

For each defined attribute you can access its value using:

  $self->your_attribute_name;

To set a value use

  $self->your_attribute_name($value);

Nevertheless, you can continue to use these attributes as hash keys, as usual with blessed hash references:

  $self->{your_attribute_name} = $value;

Although this is possible we defend you should use the method approach, as it maintains compatibility in case Dancer::Object structure changes in the future.

attributes_defaults

  $self->attributes_defaults(length => 2);

given a hash (not a hashref), makes sure an object has the given attributes default values. Usually called from within an init function.

AUTHOR

Alexis Sukrieh

LICENSE AND COPYRIGHT

Copyright 2009-2010 Alexis Sukrieh.

This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License.

See http://dev.perl.org/licenses/ for more information.




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