NAME

Object::Tiny - Class building as simple as it gets

SYNOPSIS

  # Define a class
  package Foo;
  
  use Object::Tiny qw{ bar baz };
  
  1;
  
  
  # Use the class
  my $object = Foo->new( bar => 1 );
  
  print "bar is " . $object->bar . "\n";

DESCRIPTION

There's a whole bunch of class builders out there. In fact, creating a class builder seems to be something of a rite of passage (this is my fifth, at least).

Unfortunately, most of the time I want a class builder I'm in a hurry and sketching out lots of fairly simple data classes with fairly simple structure, mostly just read-only accessors, and that's about it.

Often this is for code that won't end up on CPAN, so adding a small dependency doesn't matter much. I just want to be able to define these classes FAST.

By which I mean LESS typing than writing them by hand, not more. And I don't need all those weird complex features that bloat out the code and take over the whole way I build modules.

And so, I present yet another member of the Tiny family of modules, Object::Tiny.

The goal here is really just to save me some typing. There's others that could do the job just fine, but I want something that does as little as possible and creates code the same way I'd have written it by hand anyway.

To use Object::Tiny, just call it with a list of accessors to be created.

  use Object::Tiny 'foo', 'bar';

For a large list, I lay it out like this...

  use Object::Tiny qw{
      item_font_face
      item_font_color
      item_font_size
      item_text_content
      item_display_time
      seperator_font_face
      seperator_font_color
      seperator_font_size
      seperator_text_content
  };

This will create a bunch of simple accessors, and set the inheritance to be the child of Object::Tiny.

Object::Tiny is empty other than a basic new constructor which does the following

  sub new {
      my $class = shift;
      return bless { @_ }, $class;
  }

In fact, if doing the following in your class gets annoying...

  sub new {
      my $class = shift;
      my $self  = $class->SUPER::new( @_ );
  
      # Extra checking and such
      ...
  
      return $self;
  }

... then feel free to ditch the SUPER call and just create the hash yourself! It's not going to make a lick of different and there's nothing magic going on under the covers you might break.

And that's really all there is to it. Let a million simple data classes bloom. Features? We don't need no stinking features.

Handling Subclasses

If the class you are using Object::Tiny for is already a subclass of another Object::Tiny class (or a subclass of anything else) it doesn't really work to make the class use multiple inheritance.

So in this case, Object::Tiny will create the accessors you specify, but WON'T make it a subclass of Object::Tiny.

Why bother when Class::Accessor::* already does the same thing?

As a class builder, Object::Tiny inevitably is compared to Class::Accessor and related modules. They seem so similar, so why would I reimplement it?

The answer is that for experienced developers that don't need or want hand-holding, Object::Tiny is just outright better, faster or cheaper on every single metric than Class::Accessor::Fast, which is the most comparable member of the Class::Accessor::* family.

Object::Tiny is 93% smaller than Class::Accessor::Fast

Class::Accessor::Fast requires about 125k of memory to load.

Object::Tiny requires about 8k of memory to load.

Object::Tiny is 75% more terse to use than Class::Accessor::Fast

Object::Tiny is used with the least possible number of keystrokes (short of making the actual name Object::Tiny smaller).

And it requires no ugly constructor methods.

I mean really, what sort of a method name is 'mk_ro_accessors'. That sort of thing went out of style in the early nineties.

Using Class::Accessor::Fast...

  package Foo::Bar;
  use base 'Class::Accessor::Fast';
  Foo::Bar->mk_ro_accessors(qw{ foo bar baz });

Using Object::Tiny...

  package Foo::Bar;
  use Object::Tiny qw{ foo bar baz };

Further, Object::Tiny lets you pass your params in directly, without having to wrap them in an additional HASH reference that will just be copied ANYWAY inside the constructor.

Using Class::Accessor::Fast...

  my $object = Foo::Bar->new( {
      foo => 1,
      bar => 2,
      baz => 3,
  } );

Using Object::Tiny...

  my $object = Foo::Bar->new(
      foo => 1,
      bar => 2,
      baz => 3,
  );

Object::Tiny constructors are 110% faster than Class::Accessor::Fast

Object::Tiny accessors are identical in speed to Class::Accessor::Fast accessors, but Object::Tiny constructors are TWICE as fast as Class::Accessor::Fast constructors, DESPITE C:A:Fast forcing you to pass by reference (which is typically done for speed reasons).

  Benchmarking constructor plus accessors...
               Rate accessor     tiny
  accessor 100949/s       --     -45%
  tiny     182382/s      81%       --
  
  Benchmarking constructor alone...
               Rate accessor     tiny
  accessor 156470/s       --     -54%
  tiny     342231/s     119%       --
  
  Benchmarking accessors alone...
             Rate     tiny accessor
  tiny     81.0/s       --      -0%
  accessor 81.0/s       0%       --

Object::Tiny pollutes your API 95% less than Class::Accessor::Fast

Object::Tiny adds two methods to your class, new and import. The new constructor is so trivial you can just ignore it and use your own if you wish, and the import will shortcut and do nothing (it is used to implement the "use Object::Tiny qw{ foo bar baz };" syntax itself).

So if you make your own import, you can ignore the Object::Tiny one.

Class::Accessor::Fast isn't quite as light, adding all sorts of useless extra public methods (why on earth would you want to add method accessors at run-time?).

Here's what the classes used in the benchmark end up like.

    DB<1> use Class::Inspector
  
    DB<2> x Class::Inspector->methods('Foo_Bar_Tiny');
  0  ARRAY(0xfda780)
     0  'bar'
     1  'baz'
     2  'foo'
     3  'import'
     4  'new'
  
    DB<3> x Class::Inspector->methods('Foo_Bar_Accessor');
  0  ARRAY(0xfdb3c8)
     0  '_bar_accessor'
     1  '_baz_accessor'
     2  '_carp'
     3  '_croak'
     4  '_foo_accessor'
     5  '_mk_accessors'
     6  'accessor_name_for'
     7  'bar'
     8  'baz'
     9  'best_practice_accessor_name_for'
     10  'best_practice_mutator_name_for'
     11  'follow_best_practice'
     12  'foo'
     13  'get'
     14  'make_accessor'
     15  'make_ro_accessor'
     16  'make_wo_accessor'
     17  'mk_accessors'
     18  'mk_ro_accessors'
     19  'mk_wo_accessors'
     20  'mutator_name_for'
     21  'new'
     22  'set'

As you can see, Object::Tiny adds 2 methods to your class, Class::Accessor adds 16 methods, plus one extra one for every accessor.

Object::Tiny doesn't have any of the caveats of Class::Accessor::Fast

When you call use Object::Tiny qw{ foo bar baz } it isn't treated as some sort of specification for the class, it's just a list of accessors you want made for you.

So if you want to customize foo you don't need to get into contortions with "pure" base classes or calling alternate internal methods. Just make your own foo method and remove foo from the list passed to the use call.

Object::Tiny is more back-compatible than Class::Accessor::Fast

Class::Accessor::Fast has a minimum Perl dependency of 5.005002.

Object::Tiny has a minimum Perl dependency of 5.004.

Object::Tiny has no module dependencies whatsoever

Object::Tiny does not load ANYTHING at all outside of its own single .pm file.

So Object::Tiny will never get confused in odd situations due to old or weird versions of other modules (Class::Accessor::Fast has a dependency on base.pm, which has some caveats of its own).

SUPPORT

Bugs should be reported via the CPAN bug tracker at

http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Object-Tiny

For other issues, contact the author.

AUTHOR

Adam Kennedy <adamk@cpan.org>

SEE ALSO

Config::Tiny

COPYRIGHT

Copyright 2007 - 2011 Adam Kennedy.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

The full text of the license can be found in the LICENSE file included with this module.