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Jeffrey T. Palmer
Box2D - 2D Physics Library
Box2D::b2AABB - An axis aligned bounding box.
Box2D::b2Body - A rigid body.
Box2D::b2BodyDef - Holds all the data needed to construct a rigid body.
Box2D::b2CircleShape - A circle shape.
Box2D::b2Contact - Manages contact between two shapes.
Box2D::b2ContactImpulse - Contact impulses for reporting.
Box2D::b2ContactListener - Implement this class to get contact information.
Box2D::b2DistanceJoint - Constrains two bodies at a fixed distance.
Box2D::b2DistanceJointDef - Distance joint definition.
Box2D::b2Filter - This holds contact filtering data.
Box2D::b2Fixture - Used to attach a shape to a body for collision detection.
Box2D::b2FixtureDef - Used to create a fixture.
Box2D::b2FrictionJoint - Provides translational and angular friction.
Box2D::b2FrictionJointDef - Friction joint definition.
Box2D::b2GearJoint - Connects two joints together.
Box2D::b2GearJointDef - Gear joint definition.
Box2D::b2Joint - Base joint class.
Box2D::b2JointDef - Used to construct joints.
Box2D::b2LineJoint - Provides two degrees of freedom: translation along an axis and rotation in the plane.
Box2D::b2LineJointDef - Line joint definition.
Box2D::b2Manifold - Manifold for two touching convex shapes.
Box2D::b2MassData - Holds the mass data computed for a shape.
Box2D::b2Mat22 - A 2-by-2 matrix.
Box2D::b2Math - Vector and matrix functions.
Box2D::b2MouseJoint - Make a point on a body track a specified point.
Box2D::b2MouseJointDef - Mouse joint definition.
Box2D::b2PolygonShape - A convex polygon.
Box2D::b2PrismaticJoint - Provides one degree of freedom: translation along an axis.
Box2D::b2PrismaticJointDef - Prismatic joint definition.
Box2D::b2PulleyJoint - Connects two bodies and two ground points.
Box2D::b2PulleyJointDef - Pulley joint definition.
Box2D::b2RayCastCallback - Callback class for ray casts.
Box2D::b2RayCastInput - Ray-cast input data.
Box2D::b2RayCastOutput - Ray-cast output data.
Box2D::b2RevoluteJoint - Constrains two bodies to share a common point.
Box2D::b2RevoluteJointDef - Revolute joint definition.
Box2D::b2Shape - Used for collision detection.
Box2D::b2Transform - Contains translation and rotation.
Box2D::b2Vec2 - A 2D column vector.
Box2D::b2WeldJoint - Glues two bodies together.
Box2D::b2WeldJointDef - Weld joint definition.
Box2D::b2World - Manages all aspects of the simulation.
Box2D in lib/Box2D.pm
Box2D::b2ContactListener in lib/Box2D/b2ContactListener.pm
Box2D::b2RayCastCallback in lib/Box2D/b2RayCastCallback.pm
Changes for version 0.07
    • Weaken tests due to precision (t/25-b2transform.t) [jtpalmer]

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