NAME
Mojo::Transaction::WebSocket - WebSocket transaction
SYNOPSIS
use Mojo::Transaction::WebSocket;
# Send and receive WebSocket messages
my $ws = Mojo::Transaction::WebSocket->new;
$ws->send('Hello World!');
$ws->on(message => sub {
my ($ws, $msg) = @_;
say "Message: $msg";
});
$ws->on(finish => sub {
my $ws = shift;
say 'WebSocket closed.';
});
DESCRIPTION
Mojo::Transaction::WebSocket is a container for WebSocket transactions as described in RFC 6455. Note that 64bit frames require a Perl with 64bit integer support, or they are limited to 32bit.
EVENTS
Mojo::Transaction::WebSocket inherits all events from Mojo::Transaction and can emit the following new ones.
binary
$ws->on(binary => sub {
my ($ws, $bytes) = @_;
...
});
Emitted when a complete WebSocket binary message has been received.
$ws->on(binary => sub {
my ($ws, $bytes) = @_;
say "Binary: $bytes";
});
drain
$ws->on(drain => sub {
my $ws = shift;
...
});
Emitted once all data has been sent.
$ws->on(drain => sub {
my $ws = shift;
$ws->send(time);
});
frame
$ws->on(frame => sub {
my ($ws, $frame) = @_;
...
});
Emitted when a WebSocket frame has been received.
$ws->unsubscribe('frame');
$ws->on(frame => sub {
my ($ws, $frame) = @_;
say "FIN: $frame->[0]";
say "RSV1: $frame->[1]";
say "RSV2: $frame->[2]";
say "RSV3: $frame->[3]";
say "Opcode: $frame->[4]";
say "Payload: $frame->[5]";
});
message
$ws->on(message => sub {
my ($ws, $msg) = @_;
...
});
Emitted when a complete WebSocket message has been received, text messages will be automatically decoded.
$ws->on(message => sub {
my ($ws, $msg) = @_;
say "Message: $msg";
});
text
$ws->on(text => sub {
my ($ws, $bytes) = @_;
...
});
Emitted when a complete WebSocket text message has been received.
$ws->on(text => sub {
my ($ws, $bytes) = @_;
say "Text: $bytes";
});
ATTRIBUTES
Mojo::Transaction::WebSocket inherits all attributes from Mojo::Transaction and implements the following new ones.
handshake
my $handshake = $ws->handshake;
$ws = $ws->handshake(Mojo::Transaction::HTTP->new);
The original handshake transaction, defaults to a Mojo::Transaction::HTTP object.
masked
my $masked = $ws->masked;
$ws = $ws->masked(1);
Mask outgoing frames with XOR cipher and a random 32bit key.
max_websocket_size
my $size = $ws->max_websocket_size;
$ws = $ws->max_websocket_size(1024);
Maximum WebSocket message size in bytes, defaults to the value of the MOJO_MAX_WEBSOCKET_SIZE
environment variable or 262144
.
METHODS
Mojo::Transaction::WebSocket inherits all methods from Mojo::Transaction and implements the following new ones.
new
my $multi = Mojo::Content::MultiPart->new;
Construct a new Mojo::Transaction::WebSocket object and subscribe to frame
event with default message parser, which also handles PING
and CLOSE
frames automatically.
build_frame
my $bytes = $ws->build_frame($fin, $rsv1, $rsv2, $rsv3, $op, $payload);
Build WebSocket frame.
# Continuation frame with FIN bit and payload
say $ws->build_frame(1, 0, 0, 0, 0, 'World!');
# Text frame with payload
say $ws->build_frame(0, 0, 0, 0, 1, 'Hello');
# Binary frame with FIN bit and payload
say $ws->build_frame(1, 0, 0, 0, 2, 'Hello World!');
# Close frame with FIN bit and without payload
say $ws->build_frame(1, 0, 0, 0, 8, '');
# Ping frame with FIN bit and payload
say $ws->build_frame(1, 0, 0, 0, 9, 'Test 123');
# Pong frame with FIN bit and payload
say $ws->build_frame(1, 0, 0, 0, 10, 'Test 123');
client_challenge
my $success = $ws->client_challenge;
Check WebSocket handshake challenge client-side, used to implement user agents.
client_handshake
$ws->client_handshake;
Perform WebSocket handshake client-side, used to implement user agents.
client_read
$ws->client_read($data);
Read data client-side, used to implement user agents.
client_write
my $bytes = $ws->client_write;
Write data client-side, used to implement user agents.
connection
my $connection = $ws->connection;
Connection identifier or socket.
finish
$ws = $ws->finish;
Finish the WebSocket connection gracefully.
is_websocket
my $true = $ws->is_websocket;
True.
kept_alive
my $kept_alive = $ws->kept_alive;
Connection has been kept alive.
local_address
my $address = $ws->local_address;
Local interface address.
local_port
my $port = $ws->local_port;
Local interface port.
parse_frame
my $frame = $ws->parse_frame(\$bytes);
Parse WebSocket frame.
# Parse single frame and remove it from buffer
my $frame = $ws->parse_frame(\$buffer);
say "FIN: $frame->[0]";
say "RSV1: $frame->[1]";
say "RSV2: $frame->[2]";
say "RSV3: $frame->[3]";
say "Opcode: $frame->[4]";
say "Payload: $frame->[5]";
remote_address
my $address = $ws->remote_address;
Remote interface address.
remote_port
my $port = $ws->remote_port;
Remote interface port.
req
my $req = $ws->req;
Handshake request, usually a Mojo::Message::Request object.
res
my $res = $ws->res;
Handshake response, usually a Mojo::Message::Response object.
resume
$ws = $ws->resume;
Resume handshake
transaction.
send
$ws = $ws->send({binary => $bytes});
$ws = $ws->send({text => $bytes});
$ws = $ws->send([$fin, $rsv1, $rsv2, $rsv3, $op, $bytes]);
$ws = $ws->send($chars);
$ws = $ws->send($chars => sub {...});
Send message or frame non-blocking via WebSocket, the optional drain callback will be invoked once all data has been written.
# Send "Ping" frame
$ws->send([1, 0, 0, 0, 9, 'Hello World!']);
server_handshake
$ws->server_handshake;
Perform WebSocket handshake server-side, used to implement web servers.
server_read
$ws->server_read($data);
Read data server-side, used to implement web servers.
server_write
my $bytes = $ws->server_write;
Write data server-side, used to implement web servers.
DEBUGGING
You can set the MOJO_WEBSOCKET_DEBUG
environment variable to get some advanced diagnostics information printed to STDERR
.
MOJO_WEBSOCKET_DEBUG=1